PEGASUS PRODUCTIONS P.O. BOX 248, WAYNESVILLE, NC 28786 ALAMAZE =========================================================================== DATE: 01/02/2001 OPENING BALANCE: -312.50 GAME #: 3 ENDING BALANCE: -312.50 TURN #: 0 ACCT #: 2 Philip F. McDowell TR 223 Leatherwood Road Waynesville, NC 28786 YOUR TURN INPUT SHEET FOR THIS TURN MUST BE RECEIVED BY: 01/16/2001 STATUS UPDATE FOR DAHAMER TROLL KING SUMMER SOLTICE OF YEAR 1101, 2ND CYCLE OF MAGIC SECTION I. POLITICAL EVENTS AND STATUS: =========================================================================== ENTITY: RESULT: EMISSARY STATUS AND RESULTS: =========================================================================== RANK NAME BASE & ACTIVITY KING DAHAMER THE TROLL TOWN AT RF IN TORVALE. AWAITING FURTHER ORDERS. DUKE PURL THE TROLL TOWN AT RF IN TORVALE. AWAITING FURTHER ORDERS. COUNT PELIKAN THE TROLL TOWN AT NJ IN AMBERLAND. AWAITING FURTHER ORDERS. BARONESS ALTARE THE TROLL VILLAGE AT LE IN TORVALE. AWAITING FURTHER ORDERS. GOVERNESS GHAZZA THE TROLL VILLAGE AT DE IN OAKENDELL. AWAITING FURTHER ORDERS. GOVERNESS VERGARA THE TROLL TOWN AT RF IN TORVALE. AWAITING FURTHER ORDERS. AMBASSADOR ZETHAS THE TROLL TOWN AT NJ IN AMBERLAND. AWAITING FURTHER ORDERS. ENVOY JANO'IGLA THE TROLL TOWN AT RF IN TORVALE. AWAITING FURTHER ORDERS. AGENT 4 FALCON THE TROLL TOWN AT RF IN TORVALE. AWAITING FURTHER ORDERS. AGENT 2 MURIS THE TROLL VILLAGE AT LE IN TORVALE. AWAITING FURTHER ORDERS. AGENT 2 SAURA THE TROLL VILLAGE AT DE IN OAKENDELL. AWAITING FURTHER ORDERS. PRIESTESS XERXAS THE TROLL TOWN AT RF IN TORVALE. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ KING'S INFLUENCE: OUR KING'S INFLUENCE IS CURRENTLY 10.00 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ TROLL REGIONAL SUMMARY =========================================================================== EFFECTIVE CURRENT REACTION CONTROLLING REGION INFLUENCE LEVEL KINGDOM OAKENDELL (1) MINOR TOLERANT NA THE NORTHERN MISTS (2) UNESTABLISHED TOLERANT NA THE TALKING MOUNTAINS (3) UNESTABLISHED SUSPICIOUS NA TORVALE (4) MINOR TOLERANT NA AMBERLAND (5) MINOR SUSPICIOUS NA THE EASTERN STEPPES (6) UNESTABLISHED TOLERANT NA RUNNIMEDE (7) UNESTABLISHED HOSTILE NA ARCANIA (8) UNESTABLISHED SUSPICIOUS NA SYNISVANIA (9) UNESTABLISHED TOLERANT NA THE SOUTHERN SANDS (10) UNESTABLISHED HOSTILE NA =========================================================================== *************************************************************************** THE HIGH COUNCIL AT THIS TIME THE HIGH COUNCIL IS VACANT AND INACTIVE. ONE CHAIR WILL GO TO THE HIGH BIDDER EACH TURN UNTIL ALL FIVE CHAIRS ARE FILLED. ALL OF ALAMAZE AWAITS THE FIRST ISSUE BEFORE THE HIGH COUNCIL *************************************************************************** ============================================================================= ENEMY AND ALLY DECLARATIONS THE FOLLOWING CHART SHOWS WHICH KINGDOMS HAVE DECLARED ALLIES AND ENEMIES. IN ADDITION, IT SHOWS WHICH KINGDOMS HAVE ENTERED INTO MARRIAGES OF STATE, A BINDING FORM OF NON-AGRESSION WHICH PREVENTS HOSTILE MILITARY AND POLITICAL ACTIONS TOWARD THE WEDDED KINGDOM. THE CHART ALSO DISPLAYS THE NATURAL ENEMIES IN THE CAMPAIGN. NATURAL ENEMIES ARE ENEMIES WHICH WILL ALWAYS REMAIN ENEMIES THROUGHOUT THE CAMPAIGN. A KINGDOM'S INFLUENCE WILL RISE AND FALL PROPORTIONALY TO THE FAILURES AND SUCCESSES OF ITS NATURAL ENEMY. TO SEE THE DECLARATIONS A KINGDOM HAS MADE, READ ACROSS THE ROW BEGINNING WITH THEIR ABBREVIATION. TO SEE THE DECLARATIONS MADE FOR OR AGAINST A CERTAIN KINGDOM, READ DOWN THE COLUMN UNDERNEATH THEIR ABBREVIATION, AS FOLLOWS: 'A' - MARRIAGE STATUS ' ' - NEUTRALITY 'e' - DECLARED ENEMY 'a' - DECLARED ALLY 'E' - NATURAL ENEMY ³AN ³BL ³DA ³DE ³DW ³EL ³GI ³GN ³RA ³RD ³SO ³TR ³UN ³WA ³WI ³ AN ³ ³ ³ ³ E ³ a ³ ³ ³ ³ a ³ ³ ³ ³ ³ ³ ³ BL ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ E ³ ³ ³ a ³ ³ a ³ DA ³ ³ ³ ³ a ³ ³ E ³ ³ ³ ³ ³ ³ a ³ ³ ³ ³ DE ³ E ³ ³ a ³ ³ ³ ³ ³ ³ ³ ³ ³ a ³ ³ ³ ³ DW ³ a ³ ³ ³ ³ ³ ³ ³ E ³ a ³ ³ ³ ³ ³ ³ ³ EL ³ ³ ³ E ³ ³ ³ ³ a ³ ³ ³ ³ ³ ³ ³ a ³ ³ GI ³ ³ ³ ³ ³ ³ a ³ ³ ³ ³ ³ ³ ³ ³ a ³ E ³ GN ³ ³ ³ ³ ³ E ³ ³ ³ ³ ³ a ³ a ³ ³ ³ ³ ³ RA ³ a ³ ³ ³ ³ a ³ ³ ³ ³ ³ ³ ³ E ³ ³ ³ ³ RD ³ ³ E ³ ³ ³ ³ ³ ³ a ³ ³ ³ a ³ ³ ³ ³ ³ SO ³ ³ ³ ³ ³ ³ ³ ³ a ³ ³ a ³ ³ ³ ³ E ³ ³ TR ³ ³ ³ a ³ a ³ ³ ³ ³ ³ E ³ ³ ³ ³ ³ ³ ³ UN ³ ³ a ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ a ³ WA ³ ³ ³ ³ ³ ³ a ³ a ³ ³ ³ ³ E ³ ³ ³ ³ ³ WI ³ ³ a ³ ³ ³ ³ ³ E ³ ³ ³ ³ ³ ³ a ³ ³ ³ ³AN ³BL ³DA ³DE ³DW ³EL ³GI ³GN ³RA ³RD ³SO ³TR ³UN ³WA ³WI ³ SECTION II. MILITARY ENCOUNTERS AND REPORT ============================================================================= ============================================================================= ============================================================================= ENTITY: RESULT: INTERCEPT RADIUS YOUR INTERCEPT RADIUS IS 3 AREAS. ======================================== GROUP STATUS ======================================== *************************************************************************** GROUP: 1st TROLL TROOP COMPOSITION: LEADERS: SIZE: DIVISION ARCHERS 900 GENERAL BIGFOOT {MASKED} CAVALRY 0 CAPTAIN I GOODHART LOCATED: AREA RF INFANTRY 5400 NA REGION : TORVALE TERRAIN: FOREST WIZARDS: THE TOWN OF ELMMORE IS HERE. RHORHED (POWER-1) BRIGADES TYPE & NO. FINSTOR (ADEPT) MORALE: 110% TROLLS 3 NA ATTRITION: 0% NA 0 TERRAIN MOD: 10% NA 0 VALUE VS. POPULATION CENTER: 13,260 EST. VALUE IN CURRENT TERRAIN: 12,832 *************************************************************************** GROUP: 2nd TROLL TROOP COMPOSITION: LEADERS: SIZE: BRIGADE ARCHERS 600 CAPTAIN II STUART {MASKED} CAVALRY 0 CAPTAIN ANGSGAR LOCATED: AREA NJ INFANTRY 3600 NA REGION : AMBERLAND TERRAIN: MOUNTAINS WIZARDS: THE TOWN OF DARK CAVERNS IS HERE. VUL (ADEPT) BRIGADES TYPE & NO. NA MORALE: 100% TROLLS 2 NA ATTRITION: 0% NA 0 TERRAIN MOD: 10% NA 0 VALUE VS. POPULATION CENTER: 7,930 EST. VALUE IN CURRENT TERRAIN: 7,674 *************************************************************************** GROUP: 3rd TROLL TROOP COMPOSITION: LEADERS: SIZE: BRIGADE ARCHERS 300 CAPTAIN II SHANDAF CAVALRY 0 CAPTAIN II STONMOR LOCATED: AREA LE INFANTRY 3800 NA REGION : TORVALE TERRAIN: PLAINS WIZARDS: THE VILLAGE OF DARK ROAD IS HERE. NA BRIGADES TYPE & NO. NA MORALE: 100% TROLLS 1 NA ATTRITION: 0% MONSTERS 1 TERRAIN MOD: 3% NA 0 VALUE VS. POPULATION CENTER: 6,486 EST. VALUE IN CURRENT TERRAIN: 6,349 *************************************************************************** GROUP: 4th TROLL TROOP COMPOSITION: LEADERS: SIZE: INACTIVE ARCHERS 0 NA {MASKED} CAVALRY 0 NA LOCATED: AREA RF INFANTRY 0 NA REGION : TORVALE TERRAIN: FOREST WIZARDS: THE TOWN OF ELMMORE IS HERE. NA BRIGADES TYPE & NO. NA MORALE: 100% NA 0 NA ATTRITION: 0% NA 0 TERRAIN MOD: 0% NA 0 VALUE VS. POPULATION CENTER: 0 EST. VALUE IN CURRENT TERRAIN: 0 *************************************************************************** wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww OUR SEAPOWER IS CURRENTLY AT THE FOLLOWING LEVELS: 10 IS THE MAX. # OF FLEETS PER SEA; NAVAL QUALITY RANGES FROM 8 TO A MAX. OF 16 SEA # OF FLEETS NAVAL QUALITY DROWNING 1 10.0 FOREBODING 1 10.0 MYSTERY 1 10.0 TERROR 1 10.0 wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww **** ENCOUNTERS **** ==================== THE FOLLOWING DESCRIBES ALL SITUATIONS INVOLVING AN ENCOUNTER OF WHICH YOUR FORCES ARE AWARE AS OF THE END OF THE TURN. YOU SHOULD GIVE SPECIAL CONSIDERATION TO THESE ENCOUNTERS WHEN PLANNING YOUR NEW ACTIONS. YOUR GROUPS ENCOUNTERED THE FOLLOWING POPULATION CENTERS: REGION AREA BANNER TYPE NAME DEFENSE TORVALE RF TROLL TOWN ELMMORE 11830 AMBERLAND NJ TROLL TOWN DARK CAVERNS 6720 TORVALE LE TROLL VILLAGE DARK ROAD 2075 YOUR GROUPS ENCOUNTERED THE FOLLOWING GROUPS THIS TURN: REGION AREA GROUP I.D. SIZE LEADER YOUR POPULATION CENTERS REPORTED THE PRESENCE OF THE FOLLOWING GROUPS: PC NAME AREA SIZE GROUP I.D. LEADER ELMMORE RF {MASKED} 1TR UNKNOWN DARK CAVERNS NJ {MASKED} 2TR UNKNOWN DARK ROAD LE BRIGADE 3TR CAPTAIN II SHANDAF REGIONAL INTELLIGENCE THE FOLLOWING REPORTS CAME IN FROM PEASANTS IN REGIONS THROUGHOUT OUR REALM CONCERNING THE SIGHTING OF FORIEGN MILITARY GROUPS: REGION GROUP NAME GROUP SIZE SECTION III. ECONOMIC REPORT AND KINGDOM STATUS: =========================================================================== ENTITY: RESULT: PRODUCTION RECEIVED THIS TURN ============================= CURRENT PRODUCTION REG AREA NAME TYPE DEFENSE CENSUS FOOD GOLD OTHER PROJECTED PRODUCTION FOR NEXT TURN ================================== CURRENT PRODUCTION REG AREA NAME TYPE DEFENSE CENSUS FOOD GOLD OTHER 4 RF ELMMORE TOWN 11,830 36,500 3,270 10,640 NA 5 NJ DARK CAVERNS TOWN 6,720 26,000 2,730 8,664 NA 1 DE AVESCOVE VILL 3,125 12,480 7,007 2,970 NA 4 LE DARK ROAD VILL 2,075 14,880 8,239 2,580 NA ------ ------- ------- 89,860 21,246 24,854 ====== ======= ======== ===================================================================== X X OUR CAPITAL IS THE TOWN OF ELMMORE. ===================================================================== KINGDOM ECONOMIC REPORT ___________________________________________________________________________ DESCRIPTION FOOD GOLD BEGINNING AMOUNT 30,000 25,000 ADD THIS PERIOD'S PRODUCTION 0 0 RESULTS OF TRADE AND OTHER SOURCES 0 0 ----------- ----------- AMOUNTS AVAILABLE AFTER TRADING 30,000 25,000 ----------- ----------- LESS MILITARY GROUP CONSUMPTION 0 0 ----------- ----------- AVAILABLE AFTER GROUP CONSUMPTION 30,000 25,000 ----------- ----------- AMOUNTS USED EXECUTING ORDERS 0 0 FOOD SPOILAGE 0 0 ----------- ----------- ENDING AMOUNTS 30,000 25,000 =========== =========== SECTION IV. MATTERS COVERT, ESOTERIC AND GENERAL =========================================================================== ENTITY: RESULT: *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. TYPE CODE DESCRIPTION Minor 2138 THE KING HAS HODOPHOBIA: HE IS TERRIFIED TO TRAVEL. Major 3947 THE KING WAS ILLEGITIMATE AND SO HE IS NOT THE TRUE KING. Minor 5787 THE QUEEN HAS TORTURED HER SERVANTS WITHOUT PROVOCATION. * PEGASUS * 9/25/00 TO ALL PLAYERS: SHOULD THERE BE A QUESTION OR POSSIBLE PROBLEM CONCERNING YOUR RESULTS PLEASE INCLUDED YOUR GAME NUMBER, YOUR KINGDOM, THE RESULT NUMBER, AND YOUR ACCOUNT NUMBER WITH THE INQUIRY. ALL SUCH INQUIRES NEED TO REACH US ASAP AS THERE MAY BE OTHER KINGDOMS AFFECTED. EFFECTIVE 9/25/00 THERE ARE NO LONGER "MINOR ARTIFACTS"; ALL THAT WERE CONSIDERED MINOR ARTIFACTS ARE NOW INCLUDED IN "KING ARTIFACTS". A KINGDOM MUST HAVE ENOUGH SHIPS IN A SEA TO SUPPORT EXISTING GROUPS AND TO RECEIVE REINFORCEMENTS. EXAMPLE: IF A KINGDOM HAS ONE SHIP IN A SEA WITH AN ACTIVE GROUP (PATROL OR A BRIGADE) AN ADDITIONAL SHIP WILL BE REQUIRED TO RECEIVE REINFORCEMENTS EVEN IF THE REINFORCEMENTS WILL GO INTO AN INACTIVE GROUP. WHILE EXISTING SHIPS CAN BE USED TO TRANSPORT MORE THAN ON GROUP IN A TURN (REFLECTING THE MONTH A TURN REPRESENTS) IT CANNOT BE IN TWO PLACES AT ONE TIME. 7/19/00 TO ALL PLAYERS: WE ARE AGAIN SUGGESTING THAT WIZARD AND LEADER INITIALS ARE USED FOR ALL APPLICABLE ENTRIES. THIS IS TO THE PLAYER'S ADVANTAGE AND AT SOME TIME IN THE FUTURE WILL BE REQUIRED. WE POSSESS THE FOLLOWING ARTIFACTS: SHORT STATUS FULL NAME NAME POSSESSOR TYPE PTS SPIES ON RECONNAISSANCE DISCOVERED THE FOLLOWING: WE ISSUED THE FOLLOWING COMMANDS FOR THE TURN JUST COMPLETED: ORDER# A B C D E F G H I J ------ ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- WE ALSO EXECUTED THE FOLLOWING STANDING ORDERS ORDER# A B C D E F G H I J ------ ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- POWER-1 SPELLS FOR TROLL WIZARDS: ALL SPELL LISTS ARE KINGDOM-SPECIFIC. EACH SPELLCASTER MAY CAST ONE SPELL PER TURN. SPELLS CAST COUNT AS ORDERS USED AGAINST THE KING'S INFLUENCE ORDER LIMITATION. EACH SPELL REQUIRES THE SPELL # TO BE PLACED IN THE ORDER # COLUMN OF THE TURN INPUT SHEET, THE GROUP I.D. OF THE WIZARD'S GROUP TO BE PLACED IN COLUMN 'A', AND THE WIZARD'S POWER- LEVEL (EG:'2') OR THE SPECIFIC CASTING WIZARD'S INITIALS TO BE PLACED IN COLUMN 'B'. OTHER COLUMNS MAY NEED TO BE COMPLETED AS DICTATED BY THE SPECIFIC SPELL DESCRIPTION. SPELLS NOT PROPERLY COMPLETED ARE MISCAST AND HAVE NO EFFECT. NAME: PROTECT HEROES AND WIZARDS SPELL #: 94 BY CASTING THIS SPELL, THE WIZARD SEEKS TO PROTECT ALL HEROES AND WIZARDS OF HIS GROUP FROM THE BLACK MAGICS OF A PARTICULAR OPPOSING GROUP'S SPELLCASTERS. THIS SPELL IS ALWAYS SUCCESSFUL, BUT IS ONLY EFFECTIVE AGAINST ONE GROUP AND MAY ONLY BE CAST UPON THE GROUP IN WHICH THE WIZARD IS LOCATED. PUT GROUP I.D. OF TARGET GROUP IN COL. "C". ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ NAME: STUN LEADER SPELL #: 95 THE WIZARD CASTING THIS SPELL SEEKS TO RENDER THE OPPOSING COMMANDER INEFFECTIVE FOR THE DURATION OF A BATTLE. YOUR GROUP MUST ENGAGE THE TARGET GROUP IN COMBAT FOR THIS SPELL TO BE EFFECTIVE. BASE CHANCE OF SUCCESS IS 100%, * DIFFERENCE IN LEVEL OF ABILITY (GENERAL CONSIDERED EQUAL TO POWER-2 WIZARD FOR THIS PURPOSE). EG: A POWER-1 WIZARD HAS A 33% {100%*(1/3)} OF STUNNING A MARSHAL. PUT GROUP I.D. OF TARGET GROUP IN COL. "C". ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ NAME: CREATE FOOD SPELL #: 208 WIZARDS IN ALAMAZE CAN CREATE BOUNTIFUL QUANTITIES OF FOOD OUT OF ALMOST ANY ORGANIC SUBSTANCE. IN GAME TERMS, A WIZARD CAN CREATE FOOD EQUAL TO 2000 UNITS * HIS POWER LEVEL (EG: A POWER-3 WIZARD CREATES 6000 FOOD) BY CASTING THIS SPELL. FOOD CREATED IS ADDED TO AVAILABLE QUANTITIES ON HAND. NO COLUMNS BEYOND COLUMN "B" NEED BE COMPLETED. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ NAME: LEARN ARTIFACT POWER SPELL #: 796 BY USING THIS SPELL, A WIZARD CAN LEARN WHAT POWERS ARE STORED WITHIN AN POWER-1 SPELLS FOR TROLL WIZARDS: ARTIFACT IN HIS KINGDOM'S POSSESSION. INFORMATION LEARNED MAY BE OF A GENERAL NATURE, BUT IT WILL BE SUFFICIENT TO ENABLE THE KING TO KNOW BEST HOW TO UTILIZE THE ARTIFACT. ARTIFACT MUST BE IN THE SAME AREA AS THE WIZARD. PUT THE SHORT NAME OF THE ARTIFACT IN COLUMN "C". ONLY VERY BASIC INFORMATION WILL BE LEARNED. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ NAME: MAGIC RESEARCH SPELL #: 799 THIS IS THE MEANS BY WHICH A SPELLCASTER ADVANCES HIS POWER. THE WIZARD MUST BE LOCATED IN A KINGDOM CONTROLLED POPULATION CENTER IN ORDER TO PERFORM HIS RESEARCH. THE COST TO THE CONTROLLING KING IS SHOWN ON THE SETUP SHEET DATA (EG: IF COST SHOWN IS 10,000 GOLD PER LEVEL, IT WOULD COST 20,000 GOLD TO ADVANCE FROM POWER-1 TO POWER-2). NO COLUMNS BEYOND COLUMN "B" NEED BE COMPLETED. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ NAME: RAVEN FAMILIAR SPELL #: 888 BY USING THIS SPELL A WIZARD MAY ORDER HIS RAVEN FAMILIAR TO PERFORM A RECONNAISANCE OF AN AREA EXACTLY AS A FIRST LEVEL AGENT WOULD. THE TARGET AREA MUST BE WITHIN A TEN AREA RANGE OF THE SPELLCASTER'S GROUP. THE RESULTS WILL BE REPORTED IN THE "AGENTS ON RECONNAISANCE" SECTION OF THE STATUS UPDATE. PUT TARGET AREA IN COLUMN "C". ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ