PEGASUS PRODUCTIONS P.O. BOX 248, WAYNESVILLE, NC 28786 ALAMAZE =========================================================================== DATE: 01/02/2001 OPENING BALANCE: -312.50 GAME #: 3 ENDING BALANCE: -312.50 TURN #: 0 ACCT #: 2 Philip F. McDowell DA 223 Leatherwood Road Waynesville, NC 28786 YOUR TURN INPUT SHEET FOR THIS TURN MUST BE RECEIVED BY: 01/16/2001 STATUS UPDATE FOR ZOROASTAR DARKELVEN KING SUMMER SOLTICE OF YEAR 1101, 2ND CYCLE OF MAGIC SECTION I. POLITICAL EVENTS AND STATUS: =========================================================================== ENTITY: RESULT: EMISSARY STATUS AND RESULTS: =========================================================================== RANK NAME BASE & ACTIVITY KING ZOROASTAR THE DARKELVEN TOWN AT JQ IN THE EASTERN STEPPES. AWAITING FURTHER ORDERS. PRINCESS NIMBIUS THE DARKELVEN TOWN AT JQ IN THE EASTERN STEPPES. AWAITING FURTHER ORDERS. DUCHESS XERXAS THE DARKELVEN TOWN AT XY IN THE SOUTHERN SANDS. AWAITING FURTHER ORDERS. COUNT KORALL THE DARKELVEN VILLAGE AT KT IN THE EASTERN STEPPES. AWAITING FURTHER ORDERS. BARON ASTIMUS THE DARKELVEN VILLAGE AT AR IN THE TALKING MOUNTAINS. AWAITING FURTHER ORDERS. BARONESS GOLIATA THE DARKELVEN TOWN AT JQ IN THE EASTERN STEPPES. AWAITING FURTHER ORDERS. GOVERNOR LINZIANA THE DARKELVEN TOWN AT XY IN THE SOUTHERN SANDS. AWAITING FURTHER ORDERS. GOVERNESS KRZNU THE DARKELVEN VILLAGE AT KT IN THE EASTERN STEPPES. AWAITING FURTHER ORDERS. AMBASSADOR XHOSE THE DARKELVEN VILLAGE AT AR IN THE TALKING MOUNTAINS. AWAITING FURTHER ORDERS. ENVOY RORIS THE DARKELVEN TOWN AT JQ IN THE EASTERN STEPPES. AWAITING FURTHER ORDERS. AGENT 3 CATEYE THE DARKELVEN TOWN AT JQ IN THE EASTERN STEPPES. AWAITING FURTHER ORDERS. AGENT 2 DELTA THE DARKELVEN TOWN AT XY IN THE SOUTHERN SANDS. AWAITING FURTHER ORDERS. FANATIC 4 ALPHA THE DARKELVEN TOWN AT JQ IN THE EASTERN STEPPES. AWAITING FURTHER ORDERS. FANATIC 1 GAGE THE DARKELVEN VILLAGE AT KT IN THE EASTERN STEPPES. AWAITING FURTHER ORDERS. PRIESTESS THALIA THE DARKELVEN TOWN AT JQ IN THE EASTERN STEPPES. AWAITING FURTHER ORDERS. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ KING'S INFLUENCE: OUR KING'S INFLUENCE IS CURRENTLY 13.30 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ DARKELVEN REGIONAL SUMMARY =========================================================================== EFFECTIVE CURRENT REACTION CONTROLLING REGION INFLUENCE LEVEL KINGDOM OAKENDELL (1) UNESTABLISHED HOSTILE NA THE NORTHERN MISTS (2) UNESTABLISHED SUSPICIOUS NA THE TALKING MOUNTAINS (3) MINOR SUSPICIOUS NA TORVALE (4) UNESTABLISHED SUSPICIOUS NA AMBERLAND (5) UNESTABLISHED TOLERANT NA THE EASTERN STEPPES (6) MINOR TOLERANT NA RUNNIMEDE (7) UNESTABLISHED SUSPICIOUS NA ARCANIA (8) UNESTABLISHED SUSPICIOUS NA SYNISVANIA (9) UNESTABLISHED TOLERANT NA THE SOUTHERN SANDS (10) MINOR SUSPICIOUS NA =========================================================================== *************************************************************************** THE HIGH COUNCIL AT THIS TIME THE HIGH COUNCIL IS VACANT AND INACTIVE. ONE CHAIR WILL GO TO THE HIGH BIDDER EACH TURN UNTIL ALL FIVE CHAIRS ARE FILLED. ALL OF ALAMAZE AWAITS THE FIRST ISSUE BEFORE THE HIGH COUNCIL *************************************************************************** ============================================================================= ENEMY AND ALLY DECLARATIONS THE FOLLOWING CHART SHOWS WHICH KINGDOMS HAVE DECLARED ALLIES AND ENEMIES. IN ADDITION, IT SHOWS WHICH KINGDOMS HAVE ENTERED INTO MARRIAGES OF STATE, A BINDING FORM OF NON-AGRESSION WHICH PREVENTS HOSTILE MILITARY AND POLITICAL ACTIONS TOWARD THE WEDDED KINGDOM. THE CHART ALSO DISPLAYS THE NATURAL ENEMIES IN THE CAMPAIGN. NATURAL ENEMIES ARE ENEMIES WHICH WILL ALWAYS REMAIN ENEMIES THROUGHOUT THE CAMPAIGN. A KINGDOM'S INFLUENCE WILL RISE AND FALL PROPORTIONALY TO THE FAILURES AND SUCCESSES OF ITS NATURAL ENEMY. TO SEE THE DECLARATIONS A KINGDOM HAS MADE, READ ACROSS THE ROW BEGINNING WITH THEIR ABBREVIATION. TO SEE THE DECLARATIONS MADE FOR OR AGAINST A CERTAIN KINGDOM, READ DOWN THE COLUMN UNDERNEATH THEIR ABBREVIATION, AS FOLLOWS: 'A' - MARRIAGE STATUS ' ' - NEUTRALITY 'e' - DECLARED ENEMY 'a' - DECLARED ALLY 'E' - NATURAL ENEMY ³AN ³BL ³DA ³DE ³DW ³EL ³GI ³GN ³RA ³RD ³SO ³TR ³UN ³WA ³WI ³ AN ³ ³ ³ ³ E ³ a ³ ³ ³ ³ a ³ ³ ³ ³ ³ ³ ³ BL ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ E ³ ³ ³ a ³ ³ a ³ DA ³ ³ ³ ³ a ³ ³ E ³ ³ ³ ³ ³ ³ a ³ ³ ³ ³ DE ³ E ³ ³ a ³ ³ ³ ³ ³ ³ ³ ³ ³ a ³ ³ ³ ³ DW ³ a ³ ³ ³ ³ ³ ³ ³ E ³ a ³ ³ ³ ³ ³ ³ ³ EL ³ ³ ³ E ³ ³ ³ ³ a ³ ³ ³ ³ ³ ³ ³ a ³ ³ GI ³ ³ ³ ³ ³ ³ a ³ ³ ³ ³ ³ ³ ³ ³ a ³ E ³ GN ³ ³ ³ ³ ³ E ³ ³ ³ ³ ³ a ³ a ³ ³ ³ ³ ³ RA ³ a ³ ³ ³ ³ a ³ ³ ³ ³ ³ ³ ³ E ³ ³ ³ ³ RD ³ ³ E ³ ³ ³ ³ ³ ³ a ³ ³ ³ a ³ ³ ³ ³ ³ SO ³ ³ ³ ³ ³ ³ ³ ³ a ³ ³ a ³ ³ ³ ³ E ³ ³ TR ³ ³ ³ a ³ a ³ ³ ³ ³ ³ E ³ ³ ³ ³ ³ ³ ³ UN ³ ³ a ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ a ³ WA ³ ³ ³ ³ ³ ³ a ³ a ³ ³ ³ ³ E ³ ³ ³ ³ ³ WI ³ ³ a ³ ³ ³ ³ ³ E ³ ³ ³ ³ ³ ³ a ³ ³ ³ ³AN ³BL ³DA ³DE ³DW ³EL ³GI ³GN ³RA ³RD ³SO ³TR ³UN ³WA ³WI ³ SECTION II. MILITARY ENCOUNTERS AND REPORT ============================================================================= ============================================================================= ============================================================================= ENTITY: RESULT: INTERCEPT RADIUS YOUR INTERCEPT RADIUS IS 3 AREAS. ======================================== GROUP STATUS ======================================== *************************************************************************** GROUP: 1st DARKELVEN TROOP COMPOSITION: LEADERS: SIZE: DIVISION ARCHERS 1200 GENERAL I PROST {MASKED} CAVALRY 600 CAPTAIN I ZANNA LOCATED: AREA JQ INFANTRY 4200 NA REGION : THE EASTERN STEPPES TERRAIN: FOREST WIZARDS: THE TOWN OF DEERRUN IS HERE. XELTAZ (POWER-1) BRIGADES TYPE & NO. GEENA (ADEPT) MORALE: 110% DARKELVES 3 NA ATTRITION: 0% NA 0 TERRAIN MOD: 20% NA 0 VALUE VS. POPULATION CENTER: 10,058 EST. VALUE IN CURRENT TERRAIN: 10,319 *************************************************************************** GROUP: 2nd DARKELVEN TROOP COMPOSITION: LEADERS: SIZE: BRIGADE ARCHERS 800 CAPTAIN II AERANDIR CAVALRY 400 NA LOCATED: AREA XY INFANTRY 2800 NA REGION : THE SOUTHERN SANDS TERRAIN: DESERT WIZARDS: THE TOWN OF GILSMAR OASIS IS HERE. RAVEN (POWER-1) BRIGADES TYPE & NO. GARION (ADEPT) MORALE: 107% DARKELVES 2 NA ATTRITION: 0% NA 0 TERRAIN MOD: 0% NA 0 VALUE VS. POPULATION CENTER: 6,019 EST. VALUE IN CURRENT TERRAIN: 6,407 *************************************************************************** GROUP: 3rd DARKELVEN TROOP COMPOSITION: LEADERS: SIZE: BRIGADE ARCHERS 400 CAPTAIN GEOTAN {MASKED} CAVALRY 200 NA LOCATED: AREA KT INFANTRY 1400 NA REGION : THE EASTERN STEPPES TERRAIN: FOREST WIZARDS: THE VILLAGE OF WYRMWOOD IS HERE. KY'DEATA (POWER-1) BRIGADES TYPE & NO. NA MORALE: 100% DARKELVES 1 NA ATTRITION: 0% NA 0 TERRAIN MOD: 20% NA 0 VALUE VS. POPULATION CENTER: 2,772 EST. VALUE IN CURRENT TERRAIN: 2,925 *************************************************************************** GROUP: 4th DARKELVEN TROOP COMPOSITION: LEADERS: SIZE: INACTIVE ARCHERS 0 NA CAVALRY 0 NA LOCATED: AREA JQ INFANTRY 0 NA REGION : THE EASTERN STEPPES TERRAIN: FOREST WIZARDS: THE TOWN OF DEERRUN IS HERE. NA BRIGADES TYPE & NO. NA MORALE: 100% NA 0 NA ATTRITION: 0% NA 0 TERRAIN MOD: 0% NA 0 VALUE VS. POPULATION CENTER: 0 EST. VALUE IN CURRENT TERRAIN: 0 *************************************************************************** wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww OUR SEAPOWER IS CURRENTLY AT THE FOLLOWING LEVELS: 10 IS THE MAX. # OF FLEETS PER SEA; NAVAL QUALITY RANGES FROM 8 TO A MAX. OF 16 SEA # OF FLEETS NAVAL QUALITY DROWNING 2 12.0 FOREBODING 0 12.0 MYSTERY 0 12.0 TERROR 2 12.0 wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww **** ENCOUNTERS **** ==================== THE FOLLOWING DESCRIBES ALL SITUATIONS INVOLVING AN ENCOUNTER OF WHICH YOUR FORCES ARE AWARE AS OF THE END OF THE TURN. YOU SHOULD GIVE SPECIAL CONSIDERATION TO THESE ENCOUNTERS WHEN PLANNING YOUR NEW ACTIONS. YOUR GROUPS ENCOUNTERED THE FOLLOWING POPULATION CENTERS: REGION AREA BANNER TYPE NAME DEFENSE EASTERN STEPPES JQ DARKELVEN TOWN DEERRUN 11900 SOUTHERN SANDS XY DARKELVEN TOWN GILSMAR OASIS 6510 EASTERN STEPPES KT DARKELVEN VILLAGE WYRMWOOD 2950 YOUR GROUPS ENCOUNTERED THE FOLLOWING GROUPS THIS TURN: REGION AREA GROUP I.D. SIZE LEADER YOUR POPULATION CENTERS REPORTED THE PRESENCE OF THE FOLLOWING GROUPS: PC NAME AREA SIZE GROUP I.D. LEADER DEERRUN JQ {MASKED} 1DA UNKNOWN GILSMAR OASIS XY BRIGADE 2DA CAPTAIN II AERANDIR WYRMWOOD KT {MASKED} 3DA UNKNOWN REGIONAL INTELLIGENCE THE FOLLOWING REPORTS CAME IN FROM PEASANTS IN REGIONS THROUGHOUT OUR REALM CONCERNING THE SIGHTING OF FORIEGN MILITARY GROUPS: REGION GROUP NAME GROUP SIZE SECTION III. ECONOMIC REPORT AND KINGDOM STATUS: =========================================================================== ENTITY: RESULT: PRODUCTION RECEIVED THIS TURN ============================= CURRENT PRODUCTION REG AREA NAME TYPE DEFENSE CENSUS FOOD GOLD OTHER PROJECTED PRODUCTION FOR NEXT TURN ================================== CURRENT PRODUCTION REG AREA NAME TYPE DEFENSE CENSUS FOOD GOLD OTHER 6 JQ DEERRUN TOWN 11,900 30,500 3,420 9,348 NA 10 XY GILSMAR OASIS TOWN 6,510 23,750 593 4,978 NA 6 KT WYRMWOOD VILL 2,950 12,360 6,776 2,970 NA 3 AR RUSHLAKE VILL 2,500 12,120 8,855 2,490 NA ------ ------- ------- 78,730 19,644 19,786 ====== ======= ======== ===================================================================== X X OUR CAPITAL IS THE TOWN OF DEERRUN. ===================================================================== KINGDOM ECONOMIC REPORT ___________________________________________________________________________ DESCRIPTION FOOD GOLD BEGINNING AMOUNT 35,000 40,000 ADD THIS PERIOD'S PRODUCTION 0 0 RESULTS OF TRADE AND OTHER SOURCES 0 0 ----------- ----------- AMOUNTS AVAILABLE AFTER TRADING 35,000 40,000 ----------- ----------- LESS MILITARY GROUP CONSUMPTION 0 0 ----------- ----------- AVAILABLE AFTER GROUP CONSUMPTION 35,000 40,000 ----------- ----------- AMOUNTS USED EXECUTING ORDERS 0 0 FOOD SPOILAGE 0 0 ----------- ----------- ENDING AMOUNTS 35,000 40,000 =========== =========== SECTION IV. MATTERS COVERT, ESOTERIC AND GENERAL =========================================================================== ENTITY: RESULT: *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. TYPE CODE DESCRIPTION Minor 1609 THE KING HAS DEMONOPHOBIA: HE HAS AN UNNATURAL FEAR OF DEMONS. Major 4224 THE KING IS A VAMPIRE. Minor 5819 THE KING HAS AN EMBARRASSING SOCIAL DISEASE. * PEGASUS * 9/25/00 TO ALL PLAYERS: SHOULD THERE BE A QUESTION OR POSSIBLE PROBLEM CONCERNING YOUR RESULTS PLEASE INCLUDED YOUR GAME NUMBER, YOUR KINGDOM, THE RESULT NUMBER, AND YOUR ACCOUNT NUMBER WITH THE INQUIRY. ALL SUCH INQUIRES NEED TO REACH US ASAP AS THERE MAY BE OTHER KINGDOMS AFFECTED. EFFECTIVE 9/25/00 THERE ARE NO LONGER "MINOR ARTIFACTS"; ALL THAT WERE CONSIDERED MINOR ARTIFACTS ARE NOW INCLUDED IN "KING ARTIFACTS". A KINGDOM MUST HAVE ENOUGH SHIPS IN A SEA TO SUPPORT EXISTING GROUPS AND TO RECEIVE REINFORCEMENTS. EXAMPLE: IF A KINGDOM HAS ONE SHIP IN A SEA WITH AN ACTIVE GROUP (PATROL OR A BRIGADE) AN ADDITIONAL SHIP WILL BE REQUIRED TO RECEIVE REINFORCEMENTS EVEN IF THE REINFORCEMENTS WILL GO INTO AN INACTIVE GROUP. WHILE EXISTING SHIPS CAN BE USED TO TRANSPORT MORE THAN ON GROUP IN A TURN (REFLECTING THE MONTH A TURN REPRESENTS) IT CANNOT BE IN TWO PLACES AT ONE TIME. 7/19/00 TO ALL PLAYERS: WE ARE AGAIN SUGGESTING THAT WIZARD AND LEADER INITIALS ARE USED FOR ALL APPLICABLE ENTRIES. THIS IS TO THE PLAYER'S ADVANTAGE AND AT SOME TIME IN THE FUTURE WILL BE REQUIRED. WE POSSESS THE FOLLOWING ARTIFACTS: SHORT STATUS FULL NAME NAME POSSESSOR TYPE PTS SPIES ON RECONNAISSANCE DISCOVERED THE FOLLOWING: WE ISSUED THE FOLLOWING COMMANDS FOR THE TURN JUST COMPLETED: ORDER# A B C D E F G H I J ------ ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- WE ALSO EXECUTED THE FOLLOWING STANDING ORDERS ORDER# A B C D E F G H I J ------ ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- POWER-1 SPELLS FOR DARKELVEN WIZARDS: ALL SPELL LISTS ARE KINGDOM-SPECIFIC. EACH SPELLCASTER MAY CAST ONE SPELL PER TURN. SPELLS CAST COUNT AS ORDERS USED AGAINST THE KING'S INFLUENCE ORDER LIMITATION. EACH SPELL REQUIRES THE SPELL # TO BE PLACED IN THE ORDER # COLUMN OF THE TURN INPUT SHEET, THE GROUP I.D. OF THE WIZARD'S GROUP TO BE PLACED IN COLUMN 'A', AND THE WIZARD'S POWER- LEVEL (EG:'2') OR THE SPECIFIC CASTING WIZARD'S INITIALS TO BE PLACED IN COLUMN 'B'. OTHER COLUMNS MAY NEED TO BE COMPLETED AS DICTATED BY THE SPECIFIC SPELL DESCRIPTION. SPELLS NOT PROPERLY COMPLETED ARE MISCAST AND HAVE NO EFFECT. NAME: PROTECT HEROES AND WIZARDS SPELL #: 94 BY CASTING THIS SPELL, THE WIZARD SEEKS TO PROTECT ALL HEROES AND WIZARDS OF HIS GROUP FROM THE BLACK MAGICS OF A PARTICULAR OPPOSING GROUP'S SPELLCASTERS. THIS SPELL IS ALWAYS SUCCESSFUL, BUT IS ONLY EFFECTIVE AGAINST ONE GROUP AND MAY ONLY BE CAST UPON THE GROUP IN WHICH THE WIZARD IS LOCATED. PUT GROUP I.D. OF TARGET GROUP IN COL. "C". ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ NAME: STUN LEADER SPELL #: 95 THE WIZARD CASTING THIS SPELL SEEKS TO RENDER THE OPPOSING COMMANDER INEFFECTIVE FOR THE DURATION OF A BATTLE. YOUR GROUP MUST ENGAGE THE TARGET GROUP IN COMBAT FOR THIS SPELL TO BE EFFECTIVE. BASE CHANCE OF SUCCESS IS 100%, * DIFFERENCE IN LEVEL OF ABILITY (GENERAL CONSIDERED EQUAL TO POWER-2 WIZARD FOR THIS PURPOSE). EG: A POWER-1 WIZARD HAS A 33% {100%*(1/3)} OF STUNNING A MARSHAL. PUT GROUP I.D. OF TARGET GROUP IN COL. "C". ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ NAME: LIGHTNING ATTACK SPELL #: 102 THE LIGHTNING ATTACK IS THE MOST COMMONLY KNOWN OFFENSIVE BATTLE SPELL. THE SPELL SENDS DOZENS OF LIGHTNING BOLTS SCREAMING THROUGH ENEMY FORMATIONS. THE POWER OF THE ATTACK IS DEPENDENT UPON SPELLCASTER POWER: 500 POINTS PER LEVEL. YOUR GROUP MUST BATTLE THE TARGET GROUP FOR THE SPELL TO BE EFFECTIVE. PUT GROUP I.D. OF TARGET GROUP IN COL. "C", OR IF CAST AGAINST A POPULATION CENTER, LEAVE COLUMN "C" BLANK. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ NAME: FEAR SPELL #: 107 BY CASTING THIS SPELL THE WIZARD CREATES ILLUSIONARY SIGHTS, SOUNDS AND POWER-1 SPELLS FOR DARKELVEN WIZARDS: SMELLS INTENDED TO TERRIFY ENEMY SOLDIERS. THE EFFECT IS A DROP OF 10% IN THE MORALE, AND SO FIGHTING ABILITY, OF THE ENEMY TROOPS FOR THE DURATION OF THE BATTLE (NOT A PERMANENT EFFECT). YOUR GROUP MUST BATTLE THE TARGET GROUP FOR THE SPELL TO BE EFFECTIVE. PUT GROUP I.D. OF TARGET GROUP IN COL. "C". NOT EFFECTIVE AGAINST POPULATION CENTERS. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ NAME: CREATE FOOD SPELL #: 208 WIZARDS IN ALAMAZE CAN CREATE BOUNTIFUL QUANTITIES OF FOOD OUT OF ALMOST ANY ORGANIC SUBSTANCE. IN GAME TERMS, A WIZARD CAN CREATE FOOD EQUAL TO 2000 UNITS * HIS POWER LEVEL (EG: A POWER-3 WIZARD CREATES 6000 FOOD) BY CASTING THIS SPELL. FOOD CREATED IS ADDED TO AVAILABLE QUANTITIES ON HAND. NO COLUMNS BEYOND COLUMN "B" NEED BE COMPLETED. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ NAME: LEARN ARTIFACT POWER SPELL #: 796 BY USING THIS SPELL, A WIZARD CAN LEARN WHAT POWERS ARE STORED WITHIN AN ARTIFACT IN HIS KINGDOM'S POSSESSION. INFORMATION LEARNED MAY BE OF A GENERAL NATURE, BUT IT WILL BE SUFFICIENT TO ENABLE THE KING TO KNOW BEST HOW TO UTILIZE THE ARTIFACT. ARTIFACT MUST BE IN THE SAME AREA AS THE WIZARD. PUT THE SHORT NAME OF THE ARTIFACT IN COLUMN "C". ONLY VERY BASIC INFORMATION WILL BE LEARNED. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ NAME: MAGIC RESEARCH SPELL #: 799 THIS IS THE MEANS BY WHICH A SPELLCASTER ADVANCES HIS POWER. THE WIZARD MUST BE LOCATED IN A KINGDOM CONTROLLED POPULATION CENTER IN ORDER TO PERFORM HIS RESEARCH. THE COST TO THE CONTROLLING KING IS SHOWN ON THE SETUP SHEET DATA (EG: IF COST SHOWN IS 10,000 GOLD PER LEVEL, IT WOULD COST 20,000 GOLD TO ADVANCE FROM POWER-1 TO POWER-2). NO COLUMNS BEYOND COLUMN "B" NEED BE COMPLETED. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ NAME: RAVEN FAMILIAR SPELL #: 888 BY USING THIS SPELL A WIZARD MAY ORDER HIS RAVEN FAMILIAR TO PERFORM A RECONNAISANCE OF AN AREA EXACTLY AS A FIRST LEVEL AGENT WOULD. THE TARGET AREA MUST BE WITHIN A TEN AREA RANGE OF THE SPELLCASTER'S GROUP. THE RESULTS WILL BE REPORTED IN THE "AGENTS ON RECONNAISANCE" SECTION OF THE STATUS UPDATE. PUT TARGET AREA IN COLUMN "C". POWER-1 SPELLS FOR DARKELVEN WIZARDS: