(s10H(s0B&d@(s0S INITIAL SETUP INFORMATION FOR THE: WESTMEN KINGDOM GAME 4, FIRST CYCLE OF STEEL GENERAL NOTES: YOU BEGIN WITH THE MOST INFLUENCE OF ANY KING. THIS ALLOWS YOU TO PURSUE MANY AIMS. YOUR EMISSARIES ARE STRONG AND YOU MAY BE ABLE TO GAIN CONTROL OF TORVALE FAIRLY EARLY, IF A CONCERTED EFFORT IS MADE TO DO SO. YOUR WEAKNESSES ARE AN EXPENSIVE TO MAINTAIN MILITARY, AND SLACK FOOD PRODUCTION. HOWEVER, THE RESOURCES YOU HAVE AVAILABLE SHOULD ALLOW YOU TO DEVELOP EITHER SOME MAGICAL POWER OR THE ABILITIES OF A HIGH PRIESTESS. SPECIAL RULES FOR YOUR KINGDOM: YOU ARE AWARE THAT SOME KINGS POSSESS ITEMS CALLED "ORACLES" WHICH ENABLE THEM TO VIEW AREAS AS IF AN AGENT WERE ON RECONNAISSANCE THERE. (s10H(s0B&d@(s0S YOUR FIRST GROUP BEGINS AS YOUR MOST POWERFUL AND IMPORTANT GROUP. IN ADDITION, SHOULD YOU EARN YOUR ESO OR QUALIFY FOR AN APPEAL TO THE GODS (EPIC GAME ONLY) THERE ARE POSSIBLE AWARDS THAT ONLY GO INTO YOUR FIRST GROUP (SEE GENERAL RULES). (s12H(s0B&d@(s0S YOUR KINGDOM IS IN POSSESSION OF RING OF PROTECTION CODE NAME (94941). A RING OF PROTECTION WILL GIVE ITS WEARER A 20% RESISTANCE TO ASSASINATIONS AND 50% RESISTANCE TO SPELLS! THIS RING CAN BE USED EFFECTIVELY BY EMISSARIES ONLY AND IT'S MAGIC RESISTANCE WILL AFFECT POSSIBLE POSITIVE SPELLS ALSO. ELDERS IN YOUR CAPITAL SPEAK OF THE STAFF OF THE GREAT ORATOR, AN ARTIFACT WHICH IS SAID TO AID GREATLY IN SWAYING THE SENTIMENTS OF WHOLE REGIONS, EXISTS SOMEWHERE IN ALAMAZE. (SHORT NAME 54636). SECRET VICTORY CONDITION: YOU SHOULD MAKE A CONSCIOUS EFFORT TO KEEP THIS BIT OF INFORMATION SECRET: WIN BY CONTROLLING AT LEAST 3 REGIONS AND THREE CITIES, HAVING THE KING'S INFLUENCE AT 20 OR MORE, AND HAVE THE STAFF OF THE GREAT ORATOR (OR THREE OTHER ARTIFACTS) IN THE POSSESSION OF THE KING. (s10H(s0B&d@(s0STEAM VICTORY CONDITION: YOU MAY LAY CLAIM TO A TEAM VICTORY IF YOUR KINGDOM, TOGETHER WITH THE FOLLOWING NAMED KINGDOMS CONTROL 7 REGIONS AT THE END OF A TURN AND EACH CLAIMS A TEAM VICTORY. THE KINGDOMS PAIRED WITH YOURS ARE THE DARKELVEN AND THE WARLOCK. *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. (s10H(s0B&d@(s0STYPE CODE DESCRIPTION Minor 1652 THE QUEEN HAS TORTURED HER SERVANTS WITHOUT PROVOCATION. Major 3729 THE KING WAS ILLEGITIMATE AND SO HE IS NOT THE TRUE KING. Minor 7747 THE KING HAS HODOPHOBIA: HE IS TERRIFIED TO TRAVEL. (s10H(s0B&d@(s0S WESTMEN GROUP DOSSIER: (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ EACH WESTMEN FULL STRENGTH BRIGADE CONSISTS OF THE FOLLOWING TROOPS: INFANTRY CALVERY ARCHERS 600 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 800 MEDIUM INFANTRY 200 MEDIUM CAVALRY 200 BOWMEN 300 HEAVY INFANTRY 100 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS EACH BRIGADE OF RECRUITED TROOPS (RECRUITS OR VETERANS) CONSISTS OF: 1000 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 800 MEDIUM INFANTRY 100 MEDIUM CAVALRY 100 BOWMEN 0 HEAVY INFANTRY 0 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ TERRAIN COMBAT ADJUSTMENT: MOVEMENT TERRAIN TYPE: POINT COST WESTMEN VETERANS RECRUITS PLAINS 4.0 5% 0% -25% FOREST 7.0 0% 0% -25% MOUNTAINS 9.0 0% 0% -25% DESERT 8.0 0% 0% -25% MARSH 8.0 0% 0% -25% SEA 5.0 * * * Vs. POP CENTERS * 5% 0% -25% NOTE: VETERANS AND RECRUITS FIGHT WITH THE SAME VALUES IN ALL KINGDOMS. THEY MOVE ACCORDING TO THE KINGDOM'S MOVEMENT TABLE. THEY CONSUME FOOD AND GOLD AT THE SAME RATE AS THE KINGDOM-NAMED BRIGADES. GROUPS AT SEA FIGHT ACCORDING TO FLEET NUMBERS AND QUALITY IN THAT SEA. (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ RESOURCE CONSUMPTION ** REINFORCEMENT SCHEDULE: PER BRIGADE: ** _________________________** ** TURN # BRIGADES ** FOOD 2800 ** 5 1 ** 10 2 GOLD 3000 ** 15 1 ** 20 2 ** ** ** ** ** (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ MAGIC POTENTIAL: MAXIMUM ASSURED POWER LEVEL ATTAINABLE- 4 GOLD UNIT COST PER RESEARCH LEVEL- 9000 (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ WESTMEN SUBJECTIVE EVALUATIONS: IN SIMPLE TERMS, THE FOLLOWING SUMMARIZE OUR RELATIVE ABILITIES COMPARED TO ALL THE OTHER KINGDOMS WHICH MAY BE ACTIVE IN ALAMAZE. ALL KINGDOMS OBTAIN AN "AVERAGE" RATING ACROSS ALL CRITERIA COMBINED: OUR INFLUENCE AND POLITICAL STRENGTH IS CONSIDERED TO BE EXCELLENT. THE KINGDOM'S ABILITIES REGARDING ESPIONAGE ARE REGARDED AS AVERAGE. OUR MAGICAL TALENT AND POTENTIAL ARE AVERAGE. INITIAL GOLD PRODUCTION IS VERY GOOD. INITIAL FOOD PRODUCTION IS POOR. OUR BEGINNING TERRITORIAL POSITION IS CONSIDERED VERY GOOD. OUR TROOPS ARE ACTUALLY OF AVERAGE QUALITY. OUR ARMY NUMBERS ARE CONSIDERED TO BE VERY GOOD. OUR MILITARY LEADERS ARE SEEN AS GOOD. OUR TROOPS MOVEMENT CAPABILITIES ARE CONSIDERED GOOD. OUR FLEET SIZE ACROSS ALL FOUR SEAS IS VERY GOOD, WITH GOOD NAVAL QUALITY. OUR INITIAL REGIONAL REACTION LEVELS ARE AVERAGE RELATIVE TO OTHER KINGDOMS. OUR SECRET VICTORY CONDITION HAS POOR POTENTIAL COMPARED TO OTHERS. THE INTANGIBLES SUCH AS SPECIAL RULES FOR OUR KINGDOM ARE SEEN AS AVERAGE. PLAN WELL YOUR STRATEGY, O KING, AND LONG MAY YOU REIGN!