PEGASUS PRODUCTIONS P.O. BOX 248, WAYNESVILLE, NC 28786 ALAMAZE =========================================================================== DATE: 01/02/2001 OPENING BALANCE: -312.50 GAME #: 4 ENDING BALANCE: -312.50 TURN #: 0 ACCT #: 2 Philip F. McDowell WE 223 Leatherwood Road Waynesville, NC 28786 YOUR TURN INPUT SHEET FOR THIS TURN MUST BE RECEIVED BY: 01/16/2001 STATUS UPDATE FOR KELVIS WESTMEN KING EARLY SPRING OF YEAR 101, 1ST CYCLE OF STEEL SECTION I. POLITICAL EVENTS AND STATUS: =========================================================================== ENTITY: RESULT: EMISSARY STATUS AND RESULTS: =========================================================================== RANK NAME BASE & ACTIVITY KING KELVIS THE WESTMEN CITY AT OB IN TORVALE. RULING FROM THE ROYAL COUNCIL CHAMBERS PRINCE FAIRBORN THE WESTMEN CITY AT OB IN TORVALE. AWAITING FUTHER ORDERS DUKE DAVID THE WESTMEN TOWN AT JG IN TORVALE. AWAITING FUTHER ORDERS COUNT WINSTON THE WESTMEN VILLAGE AT VA IN RUNNIMEDE. AWAITING FUTHER ORDERS BARON JASON THE WESTMEN CITY AT OB IN TORVALE. AWAITING FUTHER ORDERS GOVERNOR GOEFFRY THE WESTMEN TOWN AT JG IN TORVALE. AWAITING FUTHER ORDERS AMBASSADOR RICHARD THE WESTMEN VILLAGE AT VA IN RUNNIMEDE. AWAITING FUTHER ORDERS AMBASSADOR CROMIS THE WESTMEN CITY AT OB IN TORVALE. AWAITING FUTHER ORDERS ENVOY AHRIMAN THE WESTMEN CITY AT OB IN TORVALE. AWAITING FUTHER ORDERS ENVOY JERID THE WESTMEN CITY AT OB IN TORVALE. AWAITING FUTHER ORDERS AGENT 2 VADER THE WESTMEN CITY AT OB IN TORVALE. AWAITING FUTHER ORDERS AGENT 1 BRAGIA THE WESTMEN TOWN AT JG IN TORVALE. AWAITING FUTHER ORDERS AGENT 1 DOOM THE WESTMEN VILLAGE AT VA IN RUNNIMEDE. AWAITING FUTHER ORDERS $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ KING'S INFLUENCE: OUR KING'S INFLUENCE IS CURRENTLY 16 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ WESTMEN REGIONAL SUMMARY =========================================================================== EFFECTIVE CURRENT REACTION CONTROLLING REGION INFLUENCE LEVEL KINGDOM OAKENDELL (1) UNESTABLISHED SUSPICIOUS NA THE NORTHERN MISTS (2) UNESTABLISHED TOLERANT NA THE TALKING MOUNTAINS (3) UNESTABLISHED SUSPICIOUS NA TORVALE (4) SIGNIFICANT TOLERANT NA AMBERLAND (5) UNESTABLISHED SUSPICIOUS NA THE EASTERN STEPPES (6) UNESTABLISHED SUSPICIOUS NA RUNNIMEDE (7) MINOR SUSPICIOUS NA ARCANIA (8) UNESTABLISHED TOLERANT NA SYNISVANIA (9) UNESTABLISHED SUSPICIOUS NA THE SOUTHERN SANDS (10) UNESTABLISHED TOLERANT NA =========================================================================== *************************************************************************** THE HIGH COUNCIL DWARVEN ABSTAIN NOMAD ABSTAIN PALADIN ABSTAIN URIK ABSTAIN WESTMEN ABSTAIN ALL OF ALAMAZE AWAITS THE FIRST ISSUE BEFORE THE HIGH COUNCIL *************************************************************************** ============================================================================= ENEMY AND ALLY DECLARATIONS THE FOLLOWING CHART SHOWS WHICH KINGDOMS HAVE DECLARED ALLIES AND ENEMIES.TO SEE THE DECLARATIONS A KINGDOM HAS MADE, READ ACROSS THE ROW STARTING WITH THEIR ABBREVIATION. TO SEE THE DECLARATIONS MADE FOR OR AGAINST A CERTAIN KINGDOM, READ DOWN THE COLUMN UNDERNEATH THEIR ABBREVIATION, AS FOLLOWS: 'A' - DECLARED ALLY ' ' - NEUTRALITY 'E' - DECLARED ENEMY ³BA ³DA ³DW ³EL ³GI ³GN ³HA ³NO ³PA ³RA ³SO ³SW ³UR ³WA ³WE ³ BA ³ ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ ³ A ³ ³ ³ DA ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ A ³ A ³ DW ³ ³ ³ ³ ³ ³ ³ A ³ ³ A ³ ³ ³ ³ ³ ³ ³ EL ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ A ³ ³ A ³ ³ ³ ³ GI ³ ³ ³ ³ ³ ³ ³ ³ A ³ ³ ³ A ³ ³ ³ ³ ³ GN ³ A ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ A ³ ³ ³ HA ³ ³ ³ A ³ ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ ³ NO ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ PA ³ ³ ³ A ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ ³ ³ ³ RA ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ ³ ³ A ³ ³ ³ ³ SO ³ ³ ³ ³ ³ A ³ ³ ³ A ³ ³ ³ ³ ³ ³ ³ ³ SW ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ UR ³ A ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ WA ³ ³ A ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ A ³ WE ³ ³ A ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ A ³ ³ ³BA ³DA ³DW ³EL ³GI ³GN ³HA ³NO ³PA ³RA ³SO ³SW ³UR ³WA ³WE ³ SECTION II. MILITARY ENCOUNTERS AND REPORT ============================================================================= ============================================================================= ============================================================================= ENTITY: RESULT: ======================================== GROUP STATUS ======================================== *************************************************************************** GROUP: 1st WESTMEN TROOP COMPOSITION: LEADERS: SIZE: DIVISION ARCHERS 600 GENERAL I CROMWELL CAVALRY 900 CAPTAIN I BLUCHER LOCATED: AREA OB INFANTRY 5100 NA REGION : TORVALE TERRAIN: PLAINS WIZARDS: THE CITY OF MERIDON IS HERE. REXLOR (ADEPT) BRIGADES TYPE & NO. NA MORALE: 100% WESTMEN 3 NA ATTRITION: 0% NA 0 TERRAIN MOD: 5% NA 0 VALUE VS. POPULATION CENTER: 10,065 EST. VALUE IN CURRENT TERRAIN: 11,346 *************************************************************************** GROUP: 2nd WESTMEN TROOP COMPOSITION: LEADERS: SIZE: BRIGADE ARCHERS 400 CAPTAIN II ANTONIUS CAVALRY 600 CAPTAIN HECT LOCATED: AREA JG INFANTRY 3400 NA REGION : TORVALE TERRAIN: PLAINS WIZARDS: THE TOWN OF OLDTOWN IS HERE. TAKINNIA (ADEPT) BRIGADES TYPE & NO. NA MORALE: 100% WESTMEN 2 NA ATTRITION: 0% NA 0 TERRAIN MOD: 5% NA 0 VALUE VS. POPULATION CENTER: 6,435 EST. VALUE IN CURRENT TERRAIN: 7,254 *************************************************************************** GROUP: 3rd WESTMEN TROOP COMPOSITION: LEADERS: SIZE: BRIGADE ARCHERS 400 CAPTAIN II DRAKE CAVALRY 600 NA LOCATED: AREA VA INFANTRY 3400 NA REGION : RUNNIMEDE TERRAIN: WATER WIZARDS: THE VILLAGE OF DAGGER ISLE IS HERE. MAXITOR (ADEPT) BRIGADES TYPE & NO. NA MORALE: 100% WESTMEN 2 NA ATTRITION: 0% NA 0 TERRAIN MOD: 0% NA 0 VALUE VS. POPULATION CENTER: 6,160 EST. VALUE IN CURRENT TERRAIN: AT SEA *************************************************************************** GROUP: 4th WESTMEN TROOP COMPOSITION: LEADERS: SIZE: INACTIVE ARCHERS 0 NA CAVALRY 0 NA LOCATED: AREA OB INFANTRY 0 NA REGION : TORVALE TERRAIN: PLAINS WIZARDS: THE CITY OF MERIDON IS HERE. NA BRIGADES TYPE & NO. NA MORALE: 100% NA 0 NA ATTRITION: 0% NA 0 TERRAIN MOD: 0% NA 0 VALUE VS. POPULATION CENTER: 0 EST. VALUE IN CURRENT TERRAIN: 0 *************************************************************************** wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww OUR SEAPOWER IS CURRENTLY AT THE FOLLOWING LEVELS: 10 IS THE MAX. # OF FLEETS PER SEA; NAVAL QUALITY RANGES FROM 8 TO A MAX. OF 16 SEA # OF FLEETS NAVAL QUALITY DROWNING 0 13.0 FOREBODING 2 13.0 MYSTERY 3 13.0 TERROR 0 13.0 wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww **** ENCOUNTERS **** ==================== THE FOLLOWING DESCRIBES ALL SITUATIONS INVOLVING AN ENCOUNTER OF WHICH YOUR FORCES ARE AWARE AS OF THE END OF THE TURN. YOU SHOULD GIVE SPECIAL CONSIDERATION TO THESE ENCOUNTERS WHEN PLANNING YOUR NEW ACTIONS. YOUR GROUPS ENCOUNTERED THE FOLLOWING POPULATION CENTERS: REGION AREA BANNER TYPE NAME DEFENSE TORVALE OB WESTMEN CITY MERIDON 18000 TORVALE JG WESTMEN TOWN OLDTOWN 7420 RUNNIMEDE VA WESTMEN VILLAGE DAGGER ISLE 2575 YOUR GROUPS ENCOUNTERED THE FOLLOWING GROUPS THIS TURN: REGION AREA GROUP I.D. SIZE LEADER YOUR POPULATION CENTERS REPORTED THE PRESENCE OF THE FOLLOWING GROUPS: PC NAME AREA SIZE GROUP I.D. LEADER MERIDON OB DIVISION 1WE GENERAL I CROMWELL OLDTOWN JG BRIGADE 2WE CAPTAIN II ANTONIUS DAGGER ISLE VA BRIGADE 3WE CAPTAIN II DRAKE REGIONAL INTELLIGENCE THE FOLLOWING REPORTS CAME IN FROM PEASANTS IN REGIONS THROUGHOUT OUR REALM CONCERNING THE SIGHTING OF FORIEGN MILITARY GROUPS: REGION GROUP NAME GROUP SIZE SECTION III. ECONOMIC REPORT AND KINGDOM STATUS: =========================================================================== ENTITY: RESULT: PRODUCTION RECEIVED THIS TURN ============================= CURRENT PRODUCTION REG AREA NAME TYPE DEFENSE CENSUS FOOD GOLD OTHER PROJECTED PRODUCTION FOR NEXT TURN ================================== CURRENT PRODUCTION REG AREA NAME TYPE DEFENSE CENSUS FOOD GOLD OTHER 4 OB MERIDON CITY 18,000 67,200 -1,950 24,600 NA 4 JG OLDTOWN TOWN 7,420 30,000 3,570 6,992 NA 7 VA DAGGER ISLE VILL 2,575 12,120 8,470 3,030 NA ------ ------- ------- 109,320 10,090 34,622 ====== ======= ======== ===================================================================== X X OUR CAPITAL IS THE CITY OF MERIDON. ===================================================================== KINGDOM ECONOMIC REPORT ___________________________________________________________________________ DESCRIPTION FOOD GOLD BEGINNING AMOUNT 30,000 30,000 ADD THIS PERIOD'S PRODUCTION 0 0 RESULTS OF TRADE AND OTHER SOURCES 0 0 ----------- ----------- AMOUNTS AVAILABLE AFTER TRADING 30,000 30,000 ----------- ----------- LESS MILITARY GROUP CONSUMPTION 0 0 ----------- ----------- AVAILABLE AFTER GROUP CONSUMPTION 30,000 30,000 ----------- ----------- AMOUNTS USED EXECUTING ORDERS 0 0 FOOD SPOILAGE 0 0 ----------- ----------- ENDING AMOUNTS 30,000 30,000 =========== =========== SECTION IV. MATTERS COVERT, ESOTERIC AND GENERAL =========================================================================== ENTITY: RESULT: *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. TYPE CODE DESCRIPTION Minor 1652 THE QUEEN HAS TORTURED HER SERVANTS WITHOUT PROVOCATION. Major 3729 THE KING WAS ILLEGITIMATE AND SO HE IS NOT THE TRUE KING. Minor 7747 THE KING HAS HODOPHOBIA: HE IS TERRIFIED TO TRAVEL. * PEGASUS * 9/25/00 TO ALL PLAYERS: SHOULD THERE BE A QUESTION OR POSSIBLE PROBLEM CONCERNING YOUR RESULTS PLEASE INCLUDED YOUR GAME NUMBER, YOUR KINGDOM, THE RESULT NUMBER, AND YOUR ACCOUNT NUMBER WITH THE INQUIRY. ALL SUCH INQUIRES NEED TO REACH US ASAP AS THERE MAY BE OTHER KINGDOMS AFFECTED. EFFECTIVE 9/25/00 THERE ARE NO LONGER "MINOR ARTIFACTS"; ALL THAT WERE CONSIDERED MINOR ARTIFACTS ARE NOW INCLUDED IN "KING ARTIFACTS". A KINGDOM MUST HAVE ENOUGH SHIPS IN A SEA TO SUPPORT EXISTING GROUPS AND TO RECEIVE REINFORCEMENTS. EXAMPLE: IF A KINGDOM HAS ONE SHIP IN A SEA WITH AN ACTIVE GROUP (PATROL OR A BRIGADE) AN ADDITIONAL SHIP WILL BE REQUIRED TO RECEIVE REINFORCEMENTS EVEN IF THE REINFORCEMENTS WILL GO INTO AN INACTIVE GROUP. WHILE EXISTING SHIPS CAN BE USED TO TRANSPORT MORE THAN ON GROUP IN A TURN (REFLECTING THE MONTH A TURN REPRESENTS) IT CANNOT BE IN TWO PLACES AT ONE TIME. 7/19/00 TO ALL PLAYERS: WE ARE AGAIN SUGGESTING THAT WIZARD AND LEADER INITIALS ARE USED FOR ALL APPLICABLE ENTRIES. THIS IS TO THE PLAYER'S ADVANTAGE AND AT SOME TIME IN THE FUTURE WILL BE REQUIRED. WE POSSESS THE FOLLOWING ARTIFACTS: SHORT STATUS FULL NAME NAME POSSESSOR TYPE PTS RING OF PROTECTION 94941 KELVIS BENEVOLENT 200 SPIES ON RECONNAISSANCE DISCOVERED THE FOLLOWING: WE ISSUED THE FOLLOWING COMMANDS FOR THE TURN JUST COMPLETED: ORDER# A B C D E F G H I J ------ ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- WE ALSO EXECUTED THE FOLLOWING STANDING ORDERS ORDER# A B C D E F G H I J ------ ------- ------- ------- ------- ------- ------- ------- ------- ------- -------