(s10H(s0B&d@(s0S INITIAL SETUP INFORMATION FOR THE: URIK KINGDOM GAME 4, FIRST CYCLE OF STEEL GENERAL NOTES: YOUR STRENGTH IS IN YOUR TROOPS. THEY ARE PLENTIFUL AND REINFORCEMENTS ARE HEAVY. YOU MUST OVERCOME SOME RESISTANCE TO YOUR KINGDOM'S "IMAGE", IN ORDER TO MAKE BETTER USE OF YOUR EMISSARIES. ALONG THE SAME LINES, YOU MIGHT SEEK TO INCREASE YOUR KING'S INFLUENCE, WHEN GOLD ALLOWS. YOUR DIPLOMACY CAN STILL BE HEAVY-HANDED, FOR MOST KINGS WILL FEAR YOUR GREAT NUMBERS. SPECIAL RULES FOR YOUR KINGDOM: THERE ARE NO SPECIAL RULES WHICH APPLY TO THE KINGDOM. (s10H(s0B&d@(s0S YOUR FIRST GROUP BEGINS AS YOUR MOST POWERFUL AND IMPORTANT GROUP. IN ADDITION, SHOULD YOU EARN YOUR ESO OR QUALIFY FOR AN APPEAL TO THE GODS (EPIC GAME ONLY) THERE ARE POSSIBLE AWARDS THAT ONLY GO INTO YOUR FIRST GROUP (SEE GENERAL RULES). (s12H(s0B&d@(s0S ELDERS IN YOUR CAPITAL SPEAK OF THE CROWN OF ANZU, AN ARTIFACT WHICH IS SAID TO SIGNIFICANTLY INCREASE THE KINGS INFLUENCE, EXISTS SOMEWHERE IN ALAMAZE. (SHORT NAME 96133). SECRET VICTORY CONDITION: YOU SHOULD MAKE A CONSCIOUS EFFORT TO KEEP THIS BIT OF INFORMATION SECRET: WIN IF THE URIKS CONTROL AT LEAST 3 REGIONS AND MORE REGIONS THAN THE PALADIN, RANGER AND DWARVEN KINGDOMS COMBINED. (s10H(s0B&d@(s0STEAM VICTORY CONDITION: YOU MAY LAY CLAIM TO A TEAM VICTORY IF YOUR KINGDOM, TOGETHER WITH THE FOLLOWING NAMED KINGDOMS CONTROL 7 REGIONS AT THE END OF A TURN AND EACH CLAIMS A TEAM VICTORY. THE KINGDOMS PAIRED WITH YOURS ARE THE BARBARIAN AND THE GNOME. *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. (s10H(s0B&d@(s0STYPE CODE DESCRIPTION Minor 5257 THE KING HAS A BLEEDING ULCER WHICH ACTS UP IN CRISIS PERIODS. Minor 5445 THE KING HAS THANATAPHOBIA: HE IS TERRIFIED OF DYING. Major 8696 THE KING HAS FABRICATED SEVERAL STORIES OF HIS PAST VALOR. (s10H(s0B&d@(s0S URIK GROUP DOSSIER: (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ EACH URIK FULL STRENGTH BRIGADE CONSISTS OF THE FOLLOWING TROOPS: INFANTRY CALVERY ARCHERS 2000 LIGHT INFANTRY 100 LIGHT CAVALRY 300 SKIRMISHERS 800 MEDIUM INFANTRY 0 MEDIUM CAVALRY 100 BOWMEN 100 HEAVY INFANTRY 0 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS EACH BRIGADE OF RECRUITED TROOPS (RECRUITS OR VETERANS) CONSISTS OF: 1000 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 800 MEDIUM INFANTRY 100 MEDIUM CAVALRY 100 BOWMEN 0 HEAVY INFANTRY 0 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ TERRAIN COMBAT ADJUSTMENT: MOVEMENT TERRAIN TYPE: POINT COST URIK VETERANS RECRUITS PLAINS 4.0 0% 0% -25% FOREST 8.0 -20% 0% -25% MOUNTAINS 9.0 -20% 0% -25% DESERT 7.0 -15% 0% -25% MARSH 7.0 -5% 0% -25% SEA 7.0 * * * Vs. POP CENTERS * -10% 0% -25% NOTE: VETERANS AND RECRUITS FIGHT WITH THE SAME VALUES IN ALL KINGDOMS. THEY MOVE ACCORDING TO THE KINGDOM'S MOVEMENT TABLE. THEY CONSUME FOOD AND GOLD AT THE SAME RATE AS THE KINGDOM-NAMED BRIGADES. GROUPS AT SEA FIGHT ACCORDING TO FLEET NUMBERS AND QUALITY IN THAT SEA. (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ RESOURCE CONSUMPTION ** REINFORCEMENT SCHEDULE: PER BRIGADE: ** _________________________** ** TURN # BRIGADES ** FOOD 2800 ** 5 3 ** 10 2 GOLD 1200 ** 15 3 ** 20 2 ** ** ** ** ** (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ MAGIC POTENTIAL: MAXIMUM ASSURED POWER LEVEL ATTAINABLE- 3 GOLD UNIT COST PER RESEARCH LEVEL- 10000 (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ URIK SUBJECTIVE EVALUATIONS: IN SIMPLE TERMS, THE FOLLOWING SUMMARIZE OUR RELATIVE ABILITIES COMPARED TO ALL THE OTHER KINGDOMS WHICH MAY BE ACTIVE IN ALAMAZE. ALL KINGDOMS OBTAIN AN "AVERAGE" RATING ACROSS ALL CRITERIA COMBINED: OUR INFLUENCE AND POLITICAL STRENGTH IS CONSIDERED TO BE AVERAGE. THE KINGDOM'S ABILITIES REGARDING ESPIONAGE ARE REGARDED AS GOOD. OUR MAGICAL TALENT AND POTENTIAL ARE BELOW AVERAGE. INITIAL GOLD PRODUCTION IS VERY GOOD. INITIAL FOOD PRODUCTION IS VERY GOOD. OUR BEGINNING TERRITORIAL POSITION IS CONSIDERED GOOD. OUR TROOPS ARE ACTUALLY OF BELOW AVERAGE QUALITY. OUR ARMY NUMBERS ARE CONSIDERED TO BE EXCELLENT. OUR MILITARY LEADERS ARE SEEN AS BELOW AVERAGE. OUR TROOPS MOVEMENT CAPABILITIES ARE CONSIDERED AVERAGE. OUR FLEET SIZE ACROSS ALL FOUR SEAS IS BELOW AVERAGE, WITH POOR NAVAL QUALITY. OUR INITIAL REGIONAL REACTION LEVELS ARE POOR RELATIVE TO OTHER KINGDOMS. OUR SECRET VICTORY CONDITION HAS AVERAGE POTENTIAL COMPARED TO OTHERS. THE INTANGIBLES SUCH AS SPECIAL RULES FOR OUR KINGDOM ARE SEEN AS BELOW AVERAGE. PLAN WELL YOUR STRATEGY, O KING, AND LONG MAY YOU REIGN!