(s10H(s0B&d@(s0S INITIAL SETUP INFORMATION FOR THE: PALADIN KINGDOM GAME 4, FIRST CYCLE OF STEEL GENERAL NOTES: YOUR PALADIN BRIGADES AND THE HEROES THAT COMMAND THEM ARE GREAT STRENGTHS. EMPLOY RECRUITS/VETERAN BRIGADES WHEN ATTACKING MAJOR POP. CNTRS. AS CAVALRY IS INEFFECTIVE THERE. YOUR POLITICAL EMISSARIES ARE STRONG. CONSIDER RAISING YOUR INFLUENCE AND ENAMORING REGIONS IN ORDER TO USE THEM TO FULL ADVANTAGE. CARE IS NEEDED HOWEVER, AS YOUR POSITION IN THE CENTER MAY BE VULNERABLE TO ATTACK FROM MANY SIDES. SPECIAL RULES FOR YOUR KINGDOM: DUE TO YOUR TROOPS COURAGEOUS NATURE, YOU MAY EMPLOY A SPECIAL DEFENSIVE ORDER (#119) FOR A BRIGADE SIZED GROUP, CALLED THE THERMOPYLAE STAND. YOUR BRIGADE WILL FIGHT TO THE LAST MAN AND AT 150% OF THEIR NORMAL DEFENSIVE CAPABILITY. USE IN PLACE OF ORDER #120 ON YOUR TURN INPUT SHEET. IN ADDITION, YOUR KING IS OF HIGH MORALE FIBER AND THUS HAS ONLY TWO SKELETONS WHICH MAY BE USED AGAINST HIM, RATHER THAN THE NORMAL THREE. (s10H(s0B&d@(s0S YOUR FIRST GROUP BEGINS AS YOUR MOST POWERFUL AND IMPORTANT GROUP. IN ADDITION, SHOULD YOU EARN YOUR ESO OR QUALIFY FOR AN APPEAL TO THE GODS (EPIC GAME ONLY) THERE ARE POSSIBLE AWARDS THAT ONLY GO INTO YOUR FIRST GROUP (SEE GENERAL RULES). (s12H(s0B&d@(s0S SECRET VICTORY CONDITION: YOU SHOULD MAKE A CONSCIOUS EFFORT TO KEEP THIS BIT OF INFORMATION SECRET: WIN BY CONTROLLING AT LEAST TWO REGIONS AND BEING SUBSTANTIAL OR BETTER IN AT LEAST TWO ADDITIONAL REGIONS, HAVING AT LEAST TWO WEAPON ARTIFACTS AND HAVE A MINIMUM OF THREE EMISSARIES OF COUNT RANK OR HIGHER (NOT INCLUDING KING/QUEEN/REGENT). (s10H(s0B&d@(s0STEAM VICTORY CONDITION: YOU MAY LAY CLAIM TO A TEAM VICTORY IF YOUR KINGDOM, TOGETHER WITH THE FOLLOWING NAMED KINGDOMS CONTROL 7 REGIONS AT THE END OF A TURN AND EACH CLAIMS A TEAM VICTORY. THE KINGDOMS PAIRED WITH YOURS ARE THE DWARVEN AND THE HALFLING. *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. (s10H(s0B&d@(s0STYPE CODE DESCRIPTION Major 2933 THE KING IS PSYCHITSOPHRENIC. Minor 5464 THE KING HAS HYDROPHOBIA: HE IS TERRIFIED OF WATER- ESPECIALLY THE SEA. Minor 7404 THE KING HAS PYROPHOBIA: HE IS UNNATURALLY AFRAID OF ALL FIRE. (s10H(s0B&d@(s0S PALADIN GROUP DOSSIER: (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ EACH PALADIN FULL STRENGTH BRIGADE CONSISTS OF THE FOLLOWING TROOPS: INFANTRY CALVERY ARCHERS 0 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 500 MEDIUM INFANTRY 300 MEDIUM CAVALRY 200 BOWMEN 400 HEAVY INFANTRY 300 HEAVY CAVALRY 0 EXPERT ARCHERS 300 GUARDS INFANTRY 100 ELITE CAVALRY 0 HORSE ARCHERS EACH BRIGADE OF RECRUITED TROOPS (RECRUITS OR VETERANS) CONSISTS OF: 1000 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 800 MEDIUM INFANTRY 100 MEDIUM CAVALRY 100 BOWMEN 0 HEAVY INFANTRY 0 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ TERRAIN COMBAT ADJUSTMENT: MOVEMENT TERRAIN TYPE: POINT COST PALADIN VETERANS RECRUITS PLAINS 5.0 10% 0% -25% FOREST 8.0 0% 0% -25% MOUNTAINS 9.0 -10% 0% -25% DESERT 8.0 0% 0% -25% MARSH 8.0 0% 0% -25% SEA 5.0 * * * Vs. POP CENTERS * 10% 0% -25% NOTE: VETERANS AND RECRUITS FIGHT WITH THE SAME VALUES IN ALL KINGDOMS. THEY MOVE ACCORDING TO THE KINGDOM'S MOVEMENT TABLE. THEY CONSUME FOOD AND GOLD AT THE SAME RATE AS THE KINGDOM-NAMED BRIGADES. GROUPS AT SEA FIGHT ACCORDING TO FLEET NUMBERS AND QUALITY IN THAT SEA. (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ RESOURCE CONSUMPTION ** REINFORCEMENT SCHEDULE: PER BRIGADE: ** _________________________** ** TURN # BRIGADES ** FOOD 2600 ** 5 1 ** 10 2 GOLD 3300 ** 15 1 ** 20 1 ** ** ** ** ** (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ MAGIC POTENTIAL: MAXIMUM ASSURED POWER LEVEL ATTAINABLE- 3 GOLD UNIT COST PER RESEARCH LEVEL- 9000 (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ PALADIN SUBJECTIVE EVALUATIONS: IN SIMPLE TERMS, THE FOLLOWING SUMMARIZE OUR RELATIVE ABILITIES COMPARED TO ALL THE OTHER KINGDOMS WHICH MAY BE ACTIVE IN ALAMAZE. ALL KINGDOMS OBTAIN AN "AVERAGE" RATING ACROSS ALL CRITERIA COMBINED: OUR INFLUENCE AND POLITICAL STRENGTH IS CONSIDERED TO BE GOOD. THE KINGDOM'S ABILITIES REGARDING ESPIONAGE ARE REGARDED AS POOR. OUR MAGICAL TALENT AND POTENTIAL ARE BELOW AVERAGE. INITIAL GOLD PRODUCTION IS VERY GOOD. INITIAL FOOD PRODUCTION IS AVERAGE. OUR BEGINNING TERRITORIAL POSITION IS CONSIDERED AVERAGE. OUR TROOPS ARE ACTUALLY OF EXCELLENT QUALITY. OUR ARMY NUMBERS ARE CONSIDERED TO BE BELOW AVERAGE. OUR MILITARY LEADERS ARE SEEN AS EXCELLENT. OUR TROOPS MOVEMENT CAPABILITIES ARE CONSIDERED AVERAGE. OUR FLEET SIZE ACROSS ALL FOUR SEAS IS GOOD, WITH GOOD NAVAL QUALITY. OUR INITIAL REGIONAL REACTION LEVELS ARE AVERAGE RELATIVE TO OTHER KINGDOMS. OUR SECRET VICTORY CONDITION HAS AVERAGE POTENTIAL COMPARED TO OTHERS. THE INTANGIBLES SUCH AS SPECIAL RULES FOR OUR KINGDOM ARE SEEN AS GOOD. PLAN WELL YOUR STRATEGY, O KING, AND LONG MAY YOU REIGN!