PEGASUS PRODUCTIONS P.O. BOX 248, WAYNESVILLE, NC 28786 ALAMAZE =========================================================================== DATE: 01/02/2001 OPENING BALANCE: -312.50 GAME #: 4 ENDING BALANCE: -312.50 TURN #: 0 ACCT #: 2 Philip F. McDowell PA 223 Leatherwood Road Waynesville, NC 28786 YOUR TURN INPUT SHEET FOR THIS TURN MUST BE RECEIVED BY: 01/16/2001 STATUS UPDATE FOR CINARIS PALADIN KING EARLY SPRING OF YEAR 101, 1ST CYCLE OF STEEL SECTION I. POLITICAL EVENTS AND STATUS: =========================================================================== ENTITY: RESULT: EMISSARY STATUS AND RESULTS: =========================================================================== RANK NAME BASE & ACTIVITY KING CINARIS THE PALADIN CITY AT MN IN AMBERLAND. RULING FROM THE ROYAL COUNCIL CHAMBERS PRINCE VINCERIS THE PALADIN CITY AT MN IN AMBERLAND. AWAITING FUTHER ORDERS DUKE VANIMER THE PALADIN VILLAGE AT PF IN TORVALE. AWAITING FUTHER ORDERS BARON RUDY THE PALADIN VILLAGE AT LQ IN AMBERLAND. AWAITING FUTHER ORDERS GOVERNOR WESTMORE THE PALADIN CITY AT MN IN AMBERLAND. AWAITING FUTHER ORDERS AMBASSADOR KALI THE PALADIN VILLAGE AT PF IN TORVALE. AWAITING FUTHER ORDERS AMBASSADOR BUCKLEY THE PALADIN VILLAGE AT LQ IN AMBERLAND. AWAITING FUTHER ORDERS ENVOY GREYSON THE PALADIN CITY AT MN IN AMBERLAND. AWAITING FUTHER ORDERS ENVOY ROBERT THE PALADIN CITY AT MN IN AMBERLAND. AWAITING FUTHER ORDERS AGENT 1 NIGHTHAWK THE PALADIN CITY AT MN IN AMBERLAND. AWAITING FUTHER ORDERS PRIESTESS SHEGAR THE PALADIN CITY AT MN IN AMBERLAND. AWAITING FUTHER ORDERS $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ KING'S INFLUENCE: OUR KING'S INFLUENCE IS CURRENTLY 13 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ PALADIN REGIONAL SUMMARY =========================================================================== EFFECTIVE CURRENT REACTION CONTROLLING REGION INFLUENCE LEVEL KINGDOM OAKENDELL (1) UNESTABLISHED TOLERANT NA THE NORTHERN MISTS (2) UNESTABLISHED SUSPICIOUS NA THE TALKING MOUNTAINS (3) UNESTABLISHED SUSPICIOUS NA TORVALE (4) MINOR SUSPICIOUS NA AMBERLAND (5) SIGNIFICANT TOLERANT NA THE EASTERN STEPPES (6) UNESTABLISHED SUSPICIOUS NA RUNNIMEDE (7) UNESTABLISHED TOLERANT NA ARCANIA (8) UNESTABLISHED SUSPICIOUS NA SYNISVANIA (9) UNESTABLISHED SUSPICIOUS NA THE SOUTHERN SANDS (10) UNESTABLISHED SUSPICIOUS NA =========================================================================== *************************************************************************** THE HIGH COUNCIL DWARVEN ABSTAIN NOMAD ABSTAIN PALADIN ABSTAIN URIK ABSTAIN WESTMEN ABSTAIN ALL OF ALAMAZE AWAITS THE FIRST ISSUE BEFORE THE HIGH COUNCIL *************************************************************************** ============================================================================= ENEMY AND ALLY DECLARATIONS THE FOLLOWING CHART SHOWS WHICH KINGDOMS HAVE DECLARED ALLIES AND ENEMIES.TO SEE THE DECLARATIONS A KINGDOM HAS MADE, READ ACROSS THE ROW STARTING WITH THEIR ABBREVIATION. TO SEE THE DECLARATIONS MADE FOR OR AGAINST A CERTAIN KINGDOM, READ DOWN THE COLUMN UNDERNEATH THEIR ABBREVIATION, AS FOLLOWS: 'A' - DECLARED ALLY ' ' - NEUTRALITY 'E' - DECLARED ENEMY ³BA ³DA ³DW ³EL ³GI ³GN ³HA ³NO ³PA ³RA ³SO ³SW ³UR ³WA ³WE ³ BA ³ ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ ³ A ³ ³ ³ DA ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ A ³ A ³ DW ³ ³ ³ ³ ³ ³ ³ A ³ ³ A ³ ³ ³ ³ ³ ³ ³ EL ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ A ³ ³ A ³ ³ ³ ³ GI ³ ³ ³ ³ ³ ³ ³ ³ A ³ ³ ³ A ³ ³ ³ ³ ³ GN ³ A ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ A ³ ³ ³ HA ³ ³ ³ A ³ ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ ³ NO ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ PA ³ ³ ³ A ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ ³ ³ ³ RA ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ ³ ³ A ³ ³ ³ ³ SO ³ ³ ³ ³ ³ A ³ ³ ³ A ³ ³ ³ ³ ³ ³ ³ ³ SW ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ UR ³ A ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ WA ³ ³ A ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ A ³ WE ³ ³ A ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ A ³ ³ ³BA ³DA ³DW ³EL ³GI ³GN ³HA ³NO ³PA ³RA ³SO ³SW ³UR ³WA ³WE ³ SECTION II. MILITARY ENCOUNTERS AND REPORT ============================================================================= ============================================================================= ============================================================================= ENTITY: RESULT: ======================================== GROUP STATUS ======================================== *************************************************************************** GROUP: 1st PALADIN TROOP COMPOSITION: LEADERS: SIZE: BRIGADE ARCHERS 400 MARSHAL BLACKSHIRE CAVALRY 1400 GENERAL HIGHSTEED LOCATED: AREA MN INFANTRY 2400 CAPTAIN WYLDE REGION : AMBERLAND TERRAIN: PLAINS WIZARDS: THE CITY OF EVANON IS HERE. RINAZEK (ADEPT) BRIGADES TYPE & NO. NA MORALE: 100% PALADIN 2 NA ATTRITION: 0% NA 0 TERRAIN MOD: 10% NA 0 VALUE VS. POPULATION CENTER: 9,716 EST. VALUE IN CURRENT TERRAIN: 12,376 *************************************************************************** GROUP: 2nd PALADIN TROOP COMPOSITION: LEADERS: SIZE: BRIGADE ARCHERS 400 GENERAL I ROMULUS CAVALRY 1400 CAPTAIN I JANNER LOCATED: AREA PF INFANTRY 2400 NA REGION : TORVALE TERRAIN: MARSH WIZARDS: THE VILLAGE OF SYLVA IS HERE. CHANVER (ADEPT) BRIGADES TYPE & NO. NA MORALE: 100% PALADIN 2 NA ATTRITION: 0% NA 0 TERRAIN MOD: 0% NA 0 VALUE VS. POPULATION CENTER: 8,814 EST. VALUE IN CURRENT TERRAIN: 8,120 *************************************************************************** GROUP: 3rd PALADIN TROOP COMPOSITION: LEADERS: SIZE: BRIGADE ARCHERS 300 GENERAL SHIELDS CAVALRY 800 CAPTAIN II AQUILIS LOCATED: AREA LQ INFANTRY 3000 NA REGION : AMBERLAND TERRAIN: PLAINS WIZARDS: THE VILLAGE OF ANDORRA IS HERE. NA BRIGADES TYPE & NO. NA MORALE: 100% PALADIN 1 NA ATTRITION: 0% VETERANS 1 TERRAIN MOD: 5% NA 0 VALUE VS. POPULATION CENTER: 6,942 EST. VALUE IN CURRENT TERRAIN: 8,223 *************************************************************************** GROUP: 4th PALADIN TROOP COMPOSITION: LEADERS: SIZE: INACTIVE ARCHERS 0 NA CAVALRY 0 NA LOCATED: AREA MN INFANTRY 0 NA REGION : AMBERLAND TERRAIN: PLAINS WIZARDS: THE CITY OF EVANON IS HERE. NA BRIGADES TYPE & NO. NA MORALE: 100% NA 0 NA ATTRITION: 0% NA 0 TERRAIN MOD: 0% NA 0 VALUE VS. POPULATION CENTER: 0 EST. VALUE IN CURRENT TERRAIN: 0 *************************************************************************** wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww OUR SEAPOWER IS CURRENTLY AT THE FOLLOWING LEVELS: 10 IS THE MAX. # OF FLEETS PER SEA; NAVAL QUALITY RANGES FROM 8 TO A MAX. OF 16 SEA # OF FLEETS NAVAL QUALITY DROWNING 1 11.0 FOREBODING 2 11.0 MYSTERY 0 11.0 TERROR 1 11.0 wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww **** ENCOUNTERS **** ==================== THE FOLLOWING DESCRIBES ALL SITUATIONS INVOLVING AN ENCOUNTER OF WHICH YOUR FORCES ARE AWARE AS OF THE END OF THE TURN. YOU SHOULD GIVE SPECIAL CONSIDERATION TO THESE ENCOUNTERS WHEN PLANNING YOUR NEW ACTIONS. YOUR GROUPS ENCOUNTERED THE FOLLOWING POPULATION CENTERS: REGION AREA BANNER TYPE NAME DEFENSE AMBERLAND MN PALADIN CITY EVANON 18450 TORVALE PF PALADIN VILLAGE SYLVA 2875 AMBERLAND LQ PALADIN VILLAGE ANDORRA 2050 YOUR GROUPS ENCOUNTERED THE FOLLOWING GROUPS THIS TURN: REGION AREA GROUP I.D. SIZE LEADER YOUR POPULATION CENTERS REPORTED THE PRESENCE OF THE FOLLOWING GROUPS: PC NAME AREA SIZE GROUP I.D. LEADER EVANON MN BRIGADE 1PA MARSHAL BLACKSHIRE SYLVA PF BRIGADE 2PA GENERAL I ROMULUS ANDORRA LQ BRIGADE 3PA GENERAL SHIELDS REGIONAL INTELLIGENCE THE FOLLOWING REPORTS CAME IN FROM PEASANTS IN REGIONS THROUGHOUT OUR REALM CONCERNING THE SIGHTING OF FORIEGN MILITARY GROUPS: REGION GROUP NAME GROUP SIZE SECTION III. ECONOMIC REPORT AND KINGDOM STATUS: =========================================================================== ENTITY: RESULT: PRODUCTION RECEIVED THIS TURN ============================= CURRENT PRODUCTION REG AREA NAME TYPE DEFENSE CENSUS FOOD GOLD OTHER PROJECTED PRODUCTION FOR NEXT TURN ================================== CURRENT PRODUCTION REG AREA NAME TYPE DEFENSE CENSUS FOOD GOLD OTHER 5 MN EVANON CITY 18,450 78,600 -2,160 25,000 NA 4 PF SYLVA VILL 2,875 11,400 7,469 3,300 NA 5 LQ ANDORRA VILL 2,050 15,600 10,010 3,060 NA ------ ------- ------- 105,600 15,319 31,360 ====== ======= ======== ===================================================================== X X OUR CAPITAL IS THE CITY OF EVANON. ===================================================================== KINGDOM ECONOMIC REPORT ___________________________________________________________________________ DESCRIPTION FOOD GOLD BEGINNING AMOUNT 25,000 30,000 ADD THIS PERIOD'S PRODUCTION 0 0 RESULTS OF TRADE AND OTHER SOURCES 0 0 ----------- ----------- AMOUNTS AVAILABLE AFTER TRADING 25,000 30,000 ----------- ----------- LESS MILITARY GROUP CONSUMPTION 0 0 ----------- ----------- AVAILABLE AFTER GROUP CONSUMPTION 25,000 30,000 ----------- ----------- AMOUNTS USED EXECUTING ORDERS 0 0 FOOD SPOILAGE 0 0 ----------- ----------- ENDING AMOUNTS 25,000 30,000 =========== =========== SECTION IV. MATTERS COVERT, ESOTERIC AND GENERAL =========================================================================== ENTITY: RESULT: *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. TYPE CODE DESCRIPTION Major 2933 THE KING IS PSYCHITSOPHRENIC. Minor 5464 THE KING HAS HYDROPHOBIA: HE IS TERRIFIED OF WATER- ESPECIALLY THE SEA. Minor 7404 THE KING HAS PYROPHOBIA: HE IS UNNATURALLY AFRAID OF ALL FIRE. * PEGASUS * 9/25/00 TO ALL PLAYERS: SHOULD THERE BE A QUESTION OR POSSIBLE PROBLEM CONCERNING YOUR RESULTS PLEASE INCLUDED YOUR GAME NUMBER, YOUR KINGDOM, THE RESULT NUMBER, AND YOUR ACCOUNT NUMBER WITH THE INQUIRY. ALL SUCH INQUIRES NEED TO REACH US ASAP AS THERE MAY BE OTHER KINGDOMS AFFECTED. EFFECTIVE 9/25/00 THERE ARE NO LONGER "MINOR ARTIFACTS"; ALL THAT WERE CONSIDERED MINOR ARTIFACTS ARE NOW INCLUDED IN "KING ARTIFACTS". A KINGDOM MUST HAVE ENOUGH SHIPS IN A SEA TO SUPPORT EXISTING GROUPS AND TO RECEIVE REINFORCEMENTS. EXAMPLE: IF A KINGDOM HAS ONE SHIP IN A SEA WITH AN ACTIVE GROUP (PATROL OR A BRIGADE) AN ADDITIONAL SHIP WILL BE REQUIRED TO RECEIVE REINFORCEMENTS EVEN IF THE REINFORCEMENTS WILL GO INTO AN INACTIVE GROUP. WHILE EXISTING SHIPS CAN BE USED TO TRANSPORT MORE THAN ON GROUP IN A TURN (REFLECTING THE MONTH A TURN REPRESENTS) IT CANNOT BE IN TWO PLACES AT ONE TIME. 7/19/00 TO ALL PLAYERS: WE ARE AGAIN SUGGESTING THAT WIZARD AND LEADER INITIALS ARE USED FOR ALL APPLICABLE ENTRIES. THIS IS TO THE PLAYER'S ADVANTAGE AND AT SOME TIME IN THE FUTURE WILL BE REQUIRED. WE POSSESS THE FOLLOWING ARTIFACTS: SHORT STATUS FULL NAME NAME POSSESSOR TYPE PTS SPIES ON RECONNAISSANCE DISCOVERED THE FOLLOWING: WE ISSUED THE FOLLOWING COMMANDS FOR THE TURN JUST COMPLETED: ORDER# A B C D E F G H I J ------ ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- WE ALSO EXECUTED THE FOLLOWING STANDING ORDERS ORDER# A B C D E F G H I J ------ ------- ------- ------- ------- ------- ------- ------- ------- ------- -------