(s10H(s0B&d@(s0S INITIAL SETUP INFORMATION FOR THE: GNOME KINGDOM GAME 4, FIRST CYCLE OF STEEL GENERAL NOTES: YOUR POSITION ON THE MAP IS AN ADVANTAGE, YOUR KINGDOM HAS GOOD MAGICAL POTENTIAL, AND YOUR GOLD PRODUCTION IS GOOD. YOUR MILITARY SHOULD NOT BE RELIED UPON TO WIN IMPRESSIVE VICTORIES, AT LEAST NOT EARLY IN THE CAMPAIGN. THE GNOME POSITION IS ONE WHICH MUST BE CAREFULLY PLANNED, AND THE PLAN SHOULD INCLUDE AGENTS AND MAGIC. SPECIAL RULES FOR YOUR KINGDOM: DUE TO THEIR INTEREST IN INCREASING THEIR WEALTH AND THEIR BUSINESS PRACTICES, THE GNOME KINGDOM WILL RECEIVE 300 GOLD PER ISSUANCE BY ANY KING OF A 600 ORDER TO INCREASE GOLD PRODUCTION AT A POPULATION CENTER. (s10H(s0B&d@(s0S YOUR FIRST GROUP BEGINS AS YOUR MOST POWERFUL AND IMPORTANT GROUP. IN ADDITION, SHOULD YOU EARN YOUR ESO OR QUALIFY FOR AN APPEAL TO THE GODS (EPIC GAME ONLY) THERE ARE POSSIBLE AWARDS THAT ONLY GO INTO YOUR FIRST GROUP (SEE GENERAL RULES). (s12H(s0B&d@(s0S YOUR KINGDOM IS IN POSSESSION OF PALANTIR ULISIA CODE NAME (47643). THE PALANTIR ALLOWS A KING TO VIEW AN AREA AS IF AN AGENT WERE LOCATED THERE: USE ORDER #972, PUT SHORT NAME IN COL. A, AREA TO BE VIEWED IN COLUMN B. SECRET VICTORY CONDITION: YOU SHOULD MAKE A CONSCIOUS EFFORT TO KEEP THIS BIT OF INFORMATION SECRET: WIN BY BEING SUBSTANTIAL OR BETTER IN AT LEAST THREE REGIONS AND CONTROLLING THREE OR MORE CITIES AS WELL AS HAVING AN ACTIVE AGENT/FANATIC OF LEVEL-9 OR HIGHER. (s10H(s0B&d@(s0STEAM VICTORY CONDITION: YOU MAY LAY CLAIM TO A TEAM VICTORY IF YOUR KINGDOM, TOGETHER WITH THE FOLLOWING NAMED KINGDOMS CONTROL 7 REGIONS AT THE END OF A TURN AND EACH CLAIMS A TEAM VICTORY. THE KINGDOMS PAIRED WITH YOURS ARE THE BARBARIAN AND THE URIK. *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. (s10H(s0B&d@(s0STYPE CODE DESCRIPTION Minor 1582 THE KING SUFFERS FROM PARANOIA. Minor 9038 THE KING HAS HAD AFFAIRS WITH WITCHES. Major 9408 THE QUEEN IS A SHOCKING SEXUAL DEVIANT. (s10H(s0B&d@(s0S GNOME GROUP DOSSIER: (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ EACH GNOME FULL STRENGTH BRIGADE CONSISTS OF THE FOLLOWING TROOPS: INFANTRY CALVERY ARCHERS 300 LIGHT INFANTRY 100 LIGHT CAVALRY 300 SKIRMISHERS 1000 MEDIUM INFANTRY 0 MEDIUM CAVALRY 100 BOWMEN 100 HEAVY INFANTRY 0 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS EACH BRIGADE OF RECRUITED TROOPS (RECRUITS OR VETERANS) CONSISTS OF: 1000 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 800 MEDIUM INFANTRY 100 MEDIUM CAVALRY 100 BOWMEN 0 HEAVY INFANTRY 0 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ TERRAIN COMBAT ADJUSTMENT: MOVEMENT TERRAIN TYPE: POINT COST GNOME VETERANS RECRUITS PLAINS 5.0 0% 0% -25% FOREST 8.0 5% 0% -25% MOUNTAINS 6.0 15% 0% -25% DESERT 8.0 -10% 0% -25% MARSH 8.0 -10% 0% -25% SEA 6.0 * * * Vs. POP CENTERS * 0% 0% -25% NOTE: VETERANS AND RECRUITS FIGHT WITH THE SAME VALUES IN ALL KINGDOMS. THEY MOVE ACCORDING TO THE KINGDOM'S MOVEMENT TABLE. THEY CONSUME FOOD AND GOLD AT THE SAME RATE AS THE KINGDOM-NAMED BRIGADES. GROUPS AT SEA FIGHT ACCORDING TO FLEET NUMBERS AND QUALITY IN THAT SEA. (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ RESOURCE CONSUMPTION ** REINFORCEMENT SCHEDULE: PER BRIGADE: ** _________________________** ** TURN # BRIGADES ** FOOD 2100 ** 5 2 ** 10 1 GOLD 2100 ** 15 2 ** 20 1 ** ** ** ** ** (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ MAGIC POTENTIAL: MAXIMUM ASSURED POWER LEVEL ATTAINABLE- 5 GOLD UNIT COST PER RESEARCH LEVEL- 8000 (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ GNOME SUBJECTIVE EVALUATIONS: IN SIMPLE TERMS, THE FOLLOWING SUMMARIZE OUR RELATIVE ABILITIES COMPARED TO ALL THE OTHER KINGDOMS WHICH MAY BE ACTIVE IN ALAMAZE. ALL KINGDOMS OBTAIN AN "AVERAGE" RATING ACROSS ALL CRITERIA COMBINED: OUR INFLUENCE AND POLITICAL STRENGTH IS CONSIDERED TO BE GOOD. THE KINGDOM'S ABILITIES REGARDING ESPIONAGE ARE REGARDED AS GOOD. OUR MAGICAL TALENT AND POTENTIAL ARE GOOD. INITIAL GOLD PRODUCTION IS VERY GOOD. INITIAL FOOD PRODUCTION IS POOR. OUR BEGINNING TERRITORIAL POSITION IS CONSIDERED GOOD. OUR TROOPS ARE ACTUALLY OF BELOW AVERAGE QUALITY. OUR ARMY NUMBERS ARE CONSIDERED TO BE BELOW AVERAGE. OUR MILITARY LEADERS ARE SEEN AS POOR. OUR TROOPS MOVEMENT CAPABILITIES ARE CONSIDERED BELOW AVERAGE. OUR FLEET SIZE ACROSS ALL FOUR SEAS IS AVERAGE, WITH POOR NAVAL QUALITY. OUR INITIAL REGIONAL REACTION LEVELS ARE AVERAGE RELATIVE TO OTHER KINGDOMS. OUR SECRET VICTORY CONDITION HAS GOOD POTENTIAL COMPARED TO OTHERS. THE INTANGIBLES SUCH AS SPECIAL RULES FOR OUR KINGDOM ARE SEEN AS GOOD. PLAN WELL YOUR STRATEGY, O KING, AND LONG MAY YOU REIGN!