(s10H(s0B&d@(s0S INITIAL SETUP INFORMATION FOR THE: GIANT KINGDOM GAME 4, FIRST CYCLE OF STEEL GENERAL NOTES: YOUR STRENGTH IS IN YOUR GIANTS, BUT THEY ARE FEW SO MUST NOT BE SQUANDERED. AVOID FIGHTING OTHER KINGDOMS IN THEIR PREFERRED TERRAIN AND YOU WILL WIN MOST BATTLES. YOUR KINGDOM ENJOYS BALANCE IN OTHER RESPECTS AND THE ABILITIES OF YOUR EMISSARIES SHOULD BE WELL UTILIZED. ENAMOR OFTEN. KEEP CAREFUL WATCH ON YOUR MANY NEIGHBORS. SPECIAL RULES FOR YOUR KINGDOM: YOUR GROUPS WHICH ARE LED BY A GENERAL OR HIGHER RANKED LEADER AND ARE LOCATED IN A MOUNTAIN AREA MAY RECRUIT A BRIGADE OF OGRES AT A COST OF 10,000 GOLD. OGRES ARE SUPERIOR TO VETERANS IN FIGHTING QUALITY. THEY CONSUME THE SAME RESOURCE QUANTITIES AS GIANT BRIGADES. THERE IS A LIMIT OF 2 BRIGADES OF OGRES PER GROUP. ONLY ONE BRIGADE OF OGRES MAY BE RECRUITED PER TURN, PER GROUP. USE ORDER #565, AND PLACE THE GROUP I.D. IN COLUMN "A". (s10H(s0B&d@(s0S YOUR FIRST GROUP BEGINS AS YOUR MOST POWERFUL AND IMPORTANT GROUP. IN ADDITION, SHOULD YOU EARN YOUR ESO OR QUALIFY FOR AN APPEAL TO THE GODS (EPIC GAME ONLY) THERE ARE POSSIBLE AWARDS THAT ONLY GO INTO YOUR FIRST GROUP (SEE GENERAL RULES). (s12H(s0B&d@(s0S SECRET VICTORY CONDITION: YOU SHOULD MAKE A CONSCIOUS EFFORT TO KEEP THIS BIT OF INFORMATION SECRET: WIN BY MAINTAINING A 'SIGNIFICANT' INFLUENCE IN SEVEN REGIONS. (s10H(s0B&d@(s0STEAM VICTORY CONDITION: YOU MAY LAY CLAIM TO A TEAM VICTORY IF YOUR KINGDOM, TOGETHER WITH THE FOLLOWING NAMED KINGDOMS CONTROL 7 REGIONS AT THE END OF A TURN AND EACH CLAIMS A TEAM VICTORY. THE KINGDOMS PAIRED WITH YOURS ARE THE SORCERER AND THE NOMAD. *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. (s10H(s0B&d@(s0STYPE CODE DESCRIPTION Minor 3143 THE KING SECRETLY AIDED A DECLARED ENEMY TWENTY YEARS AGO. Major 6786 THE KING HAS ADDED TO HIS PERSONAL TREASURY THROUGH FOUL PLAY. Minor 9014 THE KING HAS ZOOPHOBIA: HE FEARS ALL ANIMALS. (s10H(s0B&d@(s0S GIANT GROUP DOSSIER: (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ EACH GIANT FULL STRENGTH BRIGADE CONSISTS OF THE FOLLOWING TROOPS: INFANTRY CALVERY ARCHERS 0 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 0 MEDIUM INFANTRY 0 MEDIUM CAVALRY 0 BOWMEN 0 HEAVY INFANTRY 0 HEAVY CAVALRY 200 EXPERT ARCHERS 1200 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS EACH BRIGADE OF RECRUITED TROOPS (RECRUITS OR VETERANS) CONSISTS OF: 1000 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 800 MEDIUM INFANTRY 100 MEDIUM CAVALRY 100 BOWMEN 0 HEAVY INFANTRY 0 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ TERRAIN COMBAT ADJUSTMENT: MOVEMENT TERRAIN TYPE: POINT COST GIANT VETERANS RECRUITS PLAINS 3.0 20% 0% -25% FOREST 5.0 20% 0% -25% MOUNTAINS 7.0 20% 0% -25% DESERT 5.0 20% 0% -25% MARSH 5.0 20% 0% -25% SEA 5.0 * * * Vs. POP CENTERS * 20% 0% -25% NOTE: VETERANS AND RECRUITS FIGHT WITH THE SAME VALUES IN ALL KINGDOMS. THEY MOVE ACCORDING TO THE KINGDOM'S MOVEMENT TABLE. THEY CONSUME FOOD AND GOLD AT THE SAME RATE AS THE KINGDOM-NAMED BRIGADES. GROUPS AT SEA FIGHT ACCORDING TO FLEET NUMBERS AND QUALITY IN THAT SEA. (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ RESOURCE CONSUMPTION ** REINFORCEMENT SCHEDULE: PER BRIGADE: ** _________________________** ** TURN # BRIGADES ** FOOD 3000 ** 5 1 ** 10 1 GOLD 3000 ** 20 1 ** ** ** ** ** ** (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ MAGIC POTENTIAL: MAXIMUM ASSURED POWER LEVEL ATTAINABLE- 3 GOLD UNIT COST PER RESEARCH LEVEL- 10000 (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ GIANT SUBJECTIVE EVALUATIONS: IN SIMPLE TERMS, THE FOLLOWING SUMMARIZE OUR RELATIVE ABILITIES COMPARED TO ALL THE OTHER KINGDOMS WHICH MAY BE ACTIVE IN ALAMAZE. ALL KINGDOMS OBTAIN AN "AVERAGE" RATING ACROSS ALL CRITERIA COMBINED: OUR INFLUENCE AND POLITICAL STRENGTH IS CONSIDERED TO BE GOOD. THE KINGDOM'S ABILITIES REGARDING ESPIONAGE ARE REGARDED AS AVERAGE. OUR MAGICAL TALENT AND POTENTIAL ARE AVERAGE. INITIAL GOLD PRODUCTION IS BELOW AVERAGE. INITIAL FOOD PRODUCTION IS GOOD. OUR BEGINNING TERRITORIAL POSITION IS CONSIDERED BELOW AVERAGE. OUR TROOPS ARE ACTUALLY OF EXCELLENT QUALITY. OUR ARMY NUMBERS ARE CONSIDERED TO BE POOR. OUR MILITARY LEADERS ARE SEEN AS AVERAGE. OUR TROOPS MOVEMENT CAPABILITIES ARE CONSIDERED VERY GOOD. OUR FLEET SIZE ACROSS ALL FOUR SEAS IS GOOD, WITH EXCELLENT NAVAL QUALITY. OUR INITIAL REGIONAL REACTION LEVELS ARE GOOD RELATIVE TO OTHER KINGDOMS. OUR SECRET VICTORY CONDITION HAS GOOD POTENTIAL COMPARED TO OTHERS. THE INTANGIBLES SUCH AS SPECIAL RULES FOR OUR KINGDOM ARE SEEN AS VERY GOOD. PLAN WELL YOUR STRATEGY, O KING, AND LONG MAY YOU REIGN!