(s10H(s0B&d@(s0S INITIAL SETUP INFORMATION FOR THE: BARBARIAN KINGDOM GAME 4, FIRST CYCLE OF STEEL GENERAL NOTES: YOUR STRENGTHS LIE IN YOUR TROOPS, WHICH ARE STRONG AND SOMEWHAT PLENTIFUL AND IN YOUR SEAPOWER IN THE SEA OF TERROR, ALLOWING EASY ACCESSIBILITY TO AND FROM THE NORTHERN MISTS. YOU MIGHT SEEK TO CONTROL THIS REGION EARLY ON AND ALLOW YOUR NAVY TO DEFEND IT FROM INVADERS WHILE YOUR ARMY OCCUPIES ITSELF ELSEWHERE. SINCE YOUR TROOPS ARE WITHOUT CAVALRY YOU ARE AT FULL STRENGTH VS. POP. CENTERS, BUT AT DANGER IN CLEAR TERRAIN. SPECIAL RULES FOR YOUR KINGDOM: DUE TO YOUR TROOPS COURAGEOUS NATURE, YOU MAY EMPLOY A SPECIAL DEFENSIVE ORDER (#119) FOR A GROUP OF BRIGADE SIZE, CALLED THE THERMOPYLAE STAND. YOUR BRIGADE WILL FIGHT TO THE LAST MAN AND AT 150% OF THEIR NORMAL ABILITY. USE IN PLACE OF ORDER #120 ON THE TURN INPUT SHEET. BARBARIANS TAKE ONLY 50% OF NORMAL DAMAGE IN GROUP COMBAT FROM MISSILE FIRE. THEY TAKE ONLY 75% OF NORMAL DAMAGE FROM OFFENSIVE MAGICAL SPELLS. (s10H(s0B&d@(s0S YOUR FIRST GROUP BEGINS AS YOUR MOST POWERFUL AND IMPORTANT GROUP. IN ADDITION, SHOULD YOU EARN YOUR ESO OR QUALIFY FOR AN APPEAL TO THE GODS (EPIC GAME ONLY) THERE ARE POSSIBLE AWARDS THAT ONLY GO INTO YOUR FIRST GROUP (SEE GENERAL RULES). (s12H(s0B&d@(s0S ELDERS IN YOUR CAPITAL SPEAK OF THE SWORD OF ALVINITAR, A POWERFUL WEAPON LOST SOMEWHERE IN ALAMAZE. (SHORT NAME 53119). SECRET VICTORY CONDITION: YOU SHOULD MAKE A CONSCIOUS EFFORT TO KEEP THIS BIT OF INFORMATION SECRET: WIN BY CONTROLLING AT LEAST 5 CITIES, TWO REGIONS, AND HAVING THE KING'S INFLUENCE AT A LEVEL OF AT LEAST 20. (s10H(s0B&d@(s0STEAM VICTORY CONDITION: YOU MAY LAY CLAIM TO A TEAM VICTORY IF YOUR KINGDOM, TOGETHER WITH THE FOLLOWING NAMED KINGDOMS CONTROL 7 REGIONS AT THE END OF A TURN AND EACH CLAIMS A TEAM VICTORY. THE KINGDOMS PAIRED WITH YOURS ARE THE GNOME AND THE URIK. *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. (s10H(s0B&d@(s0STYPE CODE DESCRIPTION Major 2708 THE KING IS A SHOCKING SEXUAL DEVIANT. Minor 3808 THE KING IS EPELIPTIC. Minor 9767 THE QUEEN HAS HAD SEVERAL EMBARRASSING AFFAIRS. (s10H(s0B&d@(s0S BARBARIAN GROUP DOSSIER: (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ EACH BARBARIAN FULL STRENGTH BRIGADE CONSISTS OF THE FOLLOWING TROOPS: INFANTRY CALVERY ARCHERS 700 LIGHT INFANTRY 0 LIGHT CAVALRY 200 SKIRMISHERS 1200 MEDIUM INFANTRY 0 MEDIUM CAVALRY 0 BOWMEN 200 HEAVY INFANTRY 0 HEAVY CAVALRY 0 EXPERT ARCHERS 100 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS EACH BRIGADE OF RECRUITED TROOPS (RECRUITS OR VETERANS) CONSISTS OF: 1000 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 800 MEDIUM INFANTRY 100 MEDIUM CAVALRY 100 BOWMEN 0 HEAVY INFANTRY 0 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ TERRAIN COMBAT ADJUSTMENT: MOVEMENT TERRAIN TYPE: POINT COST BARBARIAN VETERANS RECRUITS PLAINS 4.0 0% 0% -25% FOREST 6.0 -10% 0% -25% MOUNTAINS 8.0 -10% 0% -25% DESERT 7.0 -10% 0% -25% MARSH 7.0 -10% 0% -25% SEA 5.0 * * * Vs. POP CENTERS * 10% 0% -25% NOTE: VETERANS AND RECRUITS FIGHT WITH THE SAME VALUES IN ALL KINGDOMS. THEY MOVE ACCORDING TO THE KINGDOM'S MOVEMENT TABLE. THEY CONSUME FOOD AND GOLD AT THE SAME RATE AS THE KINGDOM-NAMED BRIGADES. GROUPS AT SEA FIGHT ACCORDING TO FLEET NUMBERS AND QUALITY IN THAT SEA. (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ RESOURCE CONSUMPTION ** REINFORCEMENT SCHEDULE: PER BRIGADE: ** _________________________** ** TURN # BRIGADES ** FOOD 2800 ** 5 2 ** 10 1 GOLD 1300 ** 15 1 ** 20 2 ** ** ** ** ** (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ MAGIC POTENTIAL: MAXIMUM ASSURED POWER LEVEL ATTAINABLE- 3 GOLD UNIT COST PER RESEARCH LEVEL- 10000 (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ BARBARIAN SUBJECTIVE EVALUATIONS: IN SIMPLE TERMS, THE FOLLOWING SUMMARIZE OUR RELATIVE ABILITIES COMPARED TO ALL THE OTHER KINGDOMS WHICH MAY BE ACTIVE IN ALAMAZE. ALL KINGDOMS OBTAIN AN "AVERAGE" RATING ACROSS ALL CRITERIA COMBINED: OUR INFLUENCE AND POLITICAL STRENGTH IS CONSIDERED TO BE BELOW AVERAGE. THE KINGDOM'S ABILITIES REGARDING ESPIONAGE ARE REGARDED AS GOOD. OUR MAGICAL TALENT AND POTENTIAL ARE VERY POOR. INITIAL GOLD PRODUCTION IS AVERAGE. INITIAL FOOD PRODUCTION IS AVERAGE. OUR BEGINNING TERRITORIAL POSITION IS CONSIDERED VERY GOOD. OUR TROOPS ARE ACTUALLY OF GOOD QUALITY. OUR ARMY NUMBERS ARE CONSIDERED TO BE GOOD. OUR MILITARY LEADERS ARE SEEN AS GOOD. OUR TROOPS MOVEMENT CAPABILITIES ARE CONSIDERED GOOD. OUR FLEET SIZE ACROSS ALL FOUR SEAS IS GOOD, WITH VERY GOOD NAVAL QUALITY. OUR INITIAL REGIONAL REACTION LEVELS ARE BELOW AVERAGE RELATIVE TO OTHER KINGDOMS. OUR SECRET VICTORY CONDITION HAS GOOD POTENTIAL COMPARED TO OTHERS. THE INTANGIBLES SUCH AS SPECIAL RULES FOR OUR KINGDOM ARE SEEN AS GOOD. PLAN WELL YOUR STRATEGY, O KING, AND LONG MAY YOU REIGN!