(s10H(s0B&d@(s0S INITIAL SETUP INFORMATION FOR THE: WESTMEN KINGDOM GAME 1, FIRST CYCLE OF MAGIC GENERAL NOTES: YOU BEGIN WITH THE MOST INFLUENCE OF ANY KING. THIS ALLOWS YOU TO PURSUE MANY AIMS. YOUR EMISSARIES ARE STRONG AND YOU MAY BE ABLE TO GAIN CONTROL OF TORVALE FAIRLY EARLY, IFA CONSORTED EFFORT IS MADE TO DO SO. YOUR WEAKNESSES ARE AN EXPENSIVE TO MAINTAIN MILITARY, AND SLACK FOOD PRODUCTION. HOWEVER, THE RESOURCES YOU HAVE AVAILABLE SHOULD ALLOW YOU TO DEVELOP EITHER SOME MAGICAL POWER OR THE ABILITIES OF A HIGH PRIESTESS. SPECIAL RULES FOR YOUR KINGDOM: THE WESTMEN KINGDOM IS A VERY STRONG AND WELL BALANCED KINGDOM. AS SUCH, NO SPECIAL RULES APPLY TO THIS POSITION. THERE IS, HOWEVER, THESE BITS OF INFORMATION: YOU ARE AWARE THAT SOME KINGS POSSESS ITEMS CALLED "PALANTIRS" WHICH ENABLE THEM TO VIEW AREAS BEYOND THEIR NORMAL REACH. YOU ALSO KNOW THAT THE WITCHLORD IS INDEED AN ACTIVE FORCE IN ALAMAZE. (s10H(s0B&d@(s0S YOUR FIRST GROUP BEGINS AS YOUR MOST POWERFUL AND IMPORTANT GROUP. IN ADDITION, SHOULD YOU EARN YOUR ESO OR QUALIFY FOR AN APPEAL TO THE GODS (EPIC GAME ONLY) THERE ARE POSSIBLE AWARDS THAT ONLY GO INTO YOUR FIRST GROUP (SEE GENERAL RULES). (s12H(s0B&d@(s0S SECRET VICTORY CONDITION: YOU SHOULD MAKE A CONSCIOUS EFFORT TO KEEP THIS BIT OF INFORMATION SECRET: WIN BY CONTROLLING AT LEAST THREE REGIONS AND BEING SIGNIFICANT OR BETTER IN AT LEAST ONE ADDITIONAL REGION, HAVING A HIGHER INFLUENCE THAN THE PALADIN (WITH A MINIMUM OF 21), CONTROLLING EVANON OR VANASHEEN, AND HAVING AT LEAST ONE WIZARD OF POWER-3 OR HIGHER POWER. (s10H(s0B&d@(s0STEAM VICTORY CONDITION: IN THIS ALAMAZE SCENARIO, THE FIRST CYCLE OF MAGIC, THERE ARE NO TEAM VICTORIES. THE CAMPAIGN MAY BE WON BY ONE KINGDOM ONLY, EITHER THROUGH THE INDIVIDUAL VICTORY CONDITION OR THE STANDARD VICTORY CONDITION. NONETHELESS, THERE WILL BE AMPLE REASONS TO GATHER FRIENDS AND ALLIES. *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. (s10H(s0B&d@(s0STYPE CODE DESCRIPTION Major 5348 THE KING WAS ILLEGITIMATE AND SO HE IS NOT THE TRUE KING. Minor 9661 THE QUEEN HAS TORTURED HER SERVANTS WITHOUT PROVOCATION. Minor 9902 THE KING HAS HODOPHOBIA: HE IS TERRIFIED TO TRAVEL. (s10H(s0B&d@(s0S WESTMEN GROUP DOSSIER: (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ EACH WESTMEN FULL STRENGTH BRIGADE CONSISTS OF THE FOLLOWING TROOPS: INFANTRY CALVERY ARCHERS 600 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 800 MEDIUM INFANTRY 200 MEDIUM CAVALRY 200 BOWMEN 300 HEAVY INFANTRY 100 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS EACH BRIGADE OF RECRUITED TROOPS (RECRUITS OR VETERANS) CONSISTS OF: 1000 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 800 MEDIUM INFANTRY 100 MEDIUM CAVALRY 100 BOWMEN 0 HEAVY INFANTRY 0 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ TERRAIN COMBAT ADJUSTMENT: MOVEMENT TERRAIN TYPE: POINT COST WESTMEN VETERANS RECRUITS PLAINS 4.0 5% 0% -25% FOREST 7.0 0% 0% -25% MOUNTAINS 9.0 0% 0% -25% DESERT 8.0 0% 0% -25% MARSH 8.0 0% 0% -25% SEA 5.0 * * * Vs. POP CENTERS * 5% 0% -25% NOTE: VETERANS AND RECRUITS FIGHT WITH THE SAME VALUES IN ALL KINGDOMS. THEY MOVE ACCORDING TO THE KINGDOM'S MOVEMENT TABLE. THEY CONSUME FOOD AND GOLD AT THE SAME RATE AS THE KINGDOM-NAMED BRIGADES. GROUPS AT SEA FIGHT ACCORDING TO FLEET NUMBERS AND QUALITY IN THAT SEA. (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ RESOURCE CONSUMPTION ** REINFORCEMENT SCHEDULE: PER BRIGADE: ** _________________________** ** TURN # BRIGADES ** FOOD 3000 ** 5 1 ** 10 2 GOLD 3000 ** 15 1 ** 20 2 ** ** ** ** ** (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ MAGIC POTENTIAL: MAXIMUM ASSURED POWER LEVEL ATTAINABLE- 4 GOLD UNIT COST PER RESEARCH LEVEL- 9000 (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ WESTMEN SUBJECTIVE EVALUATIONS: IN SIMPLE TERMS, THE FOLLOWING SUMMARIZE OUR RELATIVE ABILITIES COMPARED TO ALL THE OTHER KINGDOMS WHICH MAY BE ACTIVE IN ALAMAZE. ALL KINGDOMS OBTAIN AN "AVERAGE" RATING ACROSS ALL CRITERIA COMBINED: OUR INFLUENCE AND POLITICAL STRENGTH IS CONSIDERED TO BE EXCELLENT. THE KINGDOM'S ABILITIES REGARDING ESPIONAGE ARE REGARDED AS AVERAGE. OUR MAGICAL TALENT AND POTENTIAL ARE BELOW AVERAGE. INITIAL GOLD PRODUCTION IS VERY GOOD. INITIAL FOOD PRODUCTION IS AVERAGE. OUR BEGINNING TERRITORIAL POSITION IS CONSIDERED VERY GOOD. OUR TROOPS ARE ACTUALLY OF AVERAGE QUALITY. OUR ARMY NUMBERS ARE CONSIDERED TO BE VERY GOOD. OUR MILITARY LEADERS ARE SEEN AS GOOD. OUR TROOPS MOVEMENT CAPABILITIES ARE CONSIDERED GOOD. OUR FLEET SIZE ACROSS ALL FOUR SEAS IS EXCELLENT, WITH GOOD NAVAL QUALITY. OUR INITIAL REGIONAL REACTION LEVELS ARE VERY GOOD RELATIVE TO OTHER KINGDOMS. OUR SECRET VICTORY CONDITION HAS VERY POOR POTENTIAL COMPARED TO OTHERS. THE INTANGIBLES SUCH AS SPECIAL RULES FOR OUR KINGDOM ARE SEEN AS BELOW AVERAGE. PLAN WELL YOUR STRATEGY, O KING, AND LONG MAY YOU REIGN!