PEGASUS PRODUCTIONS P.O. BOX 248, WAYNESVILLE, NC 28786 ALAMAZE =========================================================================== DATE: 01/02/2001 OPENING BALANCE: -312.50 GAME #: 1 ENDING BALANCE: -312.50 TURN #: 0 ACCT #: 2 Philip F. McDowell WE 223 Leatherwood Road Waynesville, NC 28786 YOUR TURN INPUT SHEET FOR THIS TURN MUST BE RECEIVED BY: 01/16/2001 STATUS UPDATE FOR AHRIMAN WESTMEN KING EARLY SPRING OF YEAR 101, 1ST CYCLE OF MAGIC SECTION I. POLITICAL EVENTS AND STATUS: =========================================================================== ENTITY: RESULT: EMISSARY STATUS AND RESULTS: =========================================================================== RANK NAME BASE & ACTIVITY KING AHRIMAN THE WESTMEN CITY AT OB IN TORVALE. AWAITING FURTHER ORDERS. PRINCE GOEFFRY THE WESTMEN CITY AT OB IN TORVALE. AWAITING FURTHER ORDERS. DUKE RICHARD THE WESTMEN TOWN AT NH IN TORVALE. AWAITING FURTHER ORDERS. COUNT JASON THE WESTMEN VILLAGE AT SG IN RUNNIMEDE. AWAITING FURTHER ORDERS. BARON JERID THE WESTMEN CITY AT OB IN TORVALE. AWAITING FURTHER ORDERS. GOVERNOR RAMSES THE WESTMEN TOWN AT NH IN TORVALE. AWAITING FURTHER ORDERS. AMBASSADOR VANNEK THE WESTMEN VILLAGE AT SG IN RUNNIMEDE. AWAITING FURTHER ORDERS. AMBASSADOR FAIRBORN THE WESTMEN CITY AT OB IN TORVALE. AWAITING FURTHER ORDERS. ENVOY DAVID THE WESTMEN CITY AT OB IN TORVALE. AWAITING FURTHER ORDERS. ENVOY KELVIS THE WESTMEN CITY AT OB IN TORVALE. AWAITING FURTHER ORDERS. AGENT 2 BRAGIA THE WESTMEN CITY AT OB IN TORVALE. AWAITING FURTHER ORDERS. AGENT 1 DOOM THE WESTMEN TOWN AT NH IN TORVALE. AWAITING FURTHER ORDERS. . AGENT 1 GRAMOS THE WESTMEN VILLAGE AT SG IN RUNNIMEDE. AWAITING FURTHER ORDERS. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ KING'S INFLUENCE: OUR KING'S INFLUENCE IS CURRENTLY 16 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ WESTMEN REGIONAL SUMMARY =========================================================================== EFFECTIVE CURRENT REACTION CONTROLLING REGION INFLUENCE LEVEL KINGDOM OAKENDELL (1) UNESTABLISHED TOLERANT NA THE NORTHERN MISTS (2) UNESTABLISHED SUSPICIOUS NA THE TALKING MOUNTAINS (3) UNESTABLISHED TOLERANT NA TORVALE (4) SIGNIFICANT TOLERANT NA AMBERLAND (5) UNESTABLISHED TOLERANT NA THE EASTERN STEPPES (6) UNESTABLISHED HOSTILE NA RUNNIMEDE (7) MINOR TOLERANT NA ARCANIA (8) UNESTABLISHED SUSPICIOUS NA SYNISVANIA (9) UNESTABLISHED SUSPICIOUS NA THE SOUTHERN SANDS (10) UNESTABLISHED TOLERANT NA =========================================================================== *************************************************************************** THE HIGH COUNCIL DWARVEN ABSTAIN NOMAD ABSTAIN PALADIN ABSTAIN URIK ABSTAIN WESTMEN ABSTAIN ALL OF ALAMAZE AWAITS THE FIRST ISSUE BEFORE THE HIGH COUNCIL *************************************************************************** ============================================================================= ENEMY AND ALLY DECLARATIONS THE FOLLOWING CHART SHOWS WHICH KINGDOMS HAVE DECLARED ALLIES AND ENEMIES.TO SEE THE DECLARATIONS A KINGDOM HAS MADE, READ ACROSS THE ROW STARTING WITH THEIR ABBREVIATION. TO SEE THE DECLARATIONS MADE FOR OR AGAINST A CERTAIN KINGDOM, READ DOWN THE COLUMN UNDERNEATH THEIR ABBREVIATION, AS FOLLOWS: 'A' - DECLARED ALLY ' ' - NEUTRALITY 'E' - DECLARED ENEMY ³BA ³DA ³DR ³DW ³EL ³HA ³NO ³PA ³RA ³SO ³UN ³UR ³WA ³WE ³WI ³ BA ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ DA ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ DR ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ DW ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ EL ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ HA ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ NO ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ PA ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ RA ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ SO ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ UN ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ UR ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ WA ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ WE ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ WI ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³BA ³DA ³DR ³DW ³EL ³HA ³NO ³PA ³RA ³SO ³UN ³UR ³WA ³WE ³WI ³ SECTION II. MILITARY ENCOUNTERS AND REPORT ============================================================================= ============================================================================= ============================================================================= ENTITY: RESULT: ======================================== GROUP STATUS ======================================== *************************************************************************** GROUP: 1st WESTMEN TROOP COMPOSITION: LEADERS: SIZE: DIVISION ARCHERS 600 GENERAL I CROMWELL CAVALRY 900 CAPTAIN I BLUCHER LOCATED: AREA OB INFANTRY 5100 NA REGION : TORVALE TERRAIN: PLAINS WIZARDS: THE CITY OF MERIDON IS HERE. REXLOR (ADEPT) BRIGADES TYPE & NO. NA MORALE: 100% WESTMEN 3 NA ATTRITION: 0% NA 0 TERRAIN MOD: 5% NA 0 VALUE VS. POPULATION CENTER: 10,065 EST. VALUE IN CURRENT TERRAIN: 11,346 *************************************************************************** GROUP: 2nd WESTMEN TROOP COMPOSITION: LEADERS: SIZE: BRIGADE ARCHERS 400 CAPTAIN II ANTONIUS CAVALRY 600 CAPTAIN HECT LOCATED: AREA NH INFANTRY 3400 NA REGION : TORVALE TERRAIN: WATER WIZARDS: THE TOWN OF HELLSPORT IS HERE. TAKINNIA (ADEPT) BRIGADES TYPE & NO. NA MORALE: 100% WESTMEN 2 NA ATTRITION: 0% NA 0 TERRAIN MOD: 0% NA 0 VALUE VS. POPULATION CENTER: 6,435 EST. VALUE IN CURRENT TERRAIN: AT SEA *************************************************************************** GROUP: 3rd WESTMEN TROOP COMPOSITION: LEADERS: SIZE: BRIGADE ARCHERS 400 CAPTAIN II DRAKE CAVALRY 600 NA LOCATED: AREA SG INFANTRY 3400 NA REGION : RUNNIMEDE TERRAIN: PLAINS WIZARDS: THE VILLAGE OF WINDWOLF IS HERE. MAXITOR (ADEPT) BRIGADES TYPE & NO. NA MORALE: 100% WESTMEN 2 NA ATTRITION: 0% NA 0 TERRAIN MOD: 5% NA 0 VALUE VS. POPULATION CENTER: 6,160 EST. VALUE IN CURRENT TERRAIN: 6,944 *************************************************************************** GROUP: 4th WESTMEN TROOP COMPOSITION: LEADERS: SIZE: INACTIVE ARCHERS 0 NA CAVALRY 0 NA LOCATED: AREA OB INFANTRY 0 NA REGION : TORVALE TERRAIN: PLAINS WIZARDS: THE CITY OF MERIDON IS HERE. NA BRIGADES TYPE & NO. NA MORALE: 100% NA 0 NA ATTRITION: 0% NA 0 TERRAIN MOD: 0% NA 0 VALUE VS. POPULATION CENTER: 0 EST. VALUE IN CURRENT TERRAIN: 0 *************************************************************************** wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww OUR SEAPOWER IS CURRENTLY AT THE FOLLOWING LEVELS: 10 IS THE MAX. # OF FLEETS PER SEA; NAVAL QUALITY RANGES FROM 8 TO A MAX. OF 16 SEA # OF FLEETS NAVAL QUALITY DROWNING 0 12.0 FOREBODING 2 12.0 MYSTERY 3 12.0 TERROR 0 12.0 wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww **** ENCOUNTERS **** ==================== THE FOLLOWING DESCRIBES ALL SITUATIONS INVOLVING AN ENCOUNTER OF WHICH YOUR FORCES ARE AWARE AS OF THE END OF THE TURN. YOU SHOULD GIVE SPECIAL CONSIDERATION TO THESE ENCOUNTERS WHEN PLANNING YOUR NEW ACTIONS. YOUR GROUPS ENCOUNTERED THE FOLLOWING POPULATION CENTERS: REGION AREA BANNER TYPE NAME DEFENSE TORVALE OB WESTMEN CITY MERIDON 15900 TORVALE NH WESTMEN TOWN HELLSPORT 6300 RUNNIMEDE SG WESTMEN VILLAGE WINDWOLF 2650 YOUR GROUPS ENCOUNTERED THE FOLLOWING GROUPS THIS TURN: REGION AREA GROUP I.D. SIZE LEADER YOUR POPULATION CENTERS REPORTED THE PRESENCE OF THE FOLLOWING GROUPS: PC NAME AREA SIZE GROUP I.D. LEADER MERIDON OB DIVISION 1WE GENERAL I CROMWELL HELLSPORT NH BRIGADE 2WE CAPTAIN II ANTONIUS WINDWOLF SG BRIGADE 3WE CAPTAIN II DRAKE REGIONAL INTELLIGENCE THE FOLLOWING REPORTS CAME IN FROM PEASANTS IN REGIONS THROUGHOUT OUR REALM CONCERNING THE SIGHTING OF FORIEGN MILITARY GROUPS: REGION GROUP NAME GROUP SIZE SECTION III. ECONOMIC REPORT AND KINGDOM STATUS: =========================================================================== ENTITY: RESULT: PRODUCTION RECEIVED THIS TURN ============================= CURRENT PRODUCTION REG AREA NAME TYPE DEFENSE CENSUS FOOD GOLD OTHER PROJECTED PRODUCTION FOR NEXT TURN ================================== CURRENT PRODUCTION REG AREA NAME TYPE DEFENSE CENSUS FOOD GOLD OTHER 4 OB MERIDON CITY 15,900 82,200 -1,920 24,600 NA 4 NH HELLSPORT TOWN 6,300 33,500 3,150 7,220 NA 7 SG WINDWOLF VILL 2,650 11,760 7,931 2,700 NA ------ ------- ------- 127,460 9,161 34,520 ====== ======= ======== ===================================================================== X X OUR CAPITAL IS THE CITY OF MERIDON. ===================================================================== KINGDOM ECONOMIC REPORT ___________________________________________________________________________ DESCRIPTION FOOD GOLD BEGINNING AMOUNT 25,000 30,000 ADD THIS PERIOD'S PRODUCTION 0 0 RESULTS OF TRADE AND OTHER SOURCES 0 0 ----------- ----------- AMOUNTS AVAILABLE AFTER TRADING 25,000 30,000 ----------- ----------- LESS MILITARY GROUP CONSUMPTION 0 0 ----------- ----------- AVAILABLE AFTER GROUP CONSUMPTION 25,000 30,000 ----------- ----------- AMOUNTS USED EXECUTING ORDERS 0 0 FOOD SPOILAGE 0 0 ----------- ----------- ENDING AMOUNTS 25,000 30,000 =========== =========== SECTION IV. MATTERS COVERT, ESOTERIC AND GENERAL =========================================================================== ENTITY: RESULT: *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. TYPE CODE DESCRIPTION Major 5348 THE KING WAS ILLEGITIMATE AND SO HE IS NOT THE TRUE KING. Minor 9661 THE QUEEN HAS TORTURED HER SERVANTS WITHOUT PROVOCATION. Minor 9902 THE KING HAS HODOPHOBIA: HE IS TERRIFIED TO TRAVEL. * PEGASUS * 9/25/00 TO ALL PLAYERS: SHOULD THERE BE A QUESTION OR POSSIBLE PROBLEM CONCERNING YOUR RESULTS PLEASE INCLUDED YOUR GAME NUMBER, YOUR KINGDOM, THE RESULT NUMBER, AND YOUR ACCOUNT NUMBER WITH THE INQUIRY. ALL SUCH INQUIRES NEED TO REACH US ASAP AS THERE MAY BE OTHER KINGDOMS AFFECTED. EFFECTIVE 9/25/00 THERE ARE NO LONGER "MINOR ARTIFACTS"; ALL THAT WERE CONSIDERED MINOR ARTIFACTS ARE NOW INCLUDED IN "KING ARTIFACTS". A KINGDOM MUST HAVE ENOUGH SHIPS IN A SEA TO SUPPORT EXISTING GROUPS AND TO RECEIVE REINFORCEMENTS. EXAMPLE: IF A KINGDOM HAS ONE SHIP IN A SEA WITH AN ACTIVE GROUP (PATROL OR A BRIGADE) AN ADDITIONAL SHIP WILL BE REQUIRED TO RECEIVE REINFORCEMENTS EVEN IF THE REINFORCEMENTS WILL GO INTO AN INACTIVE GROUP. WHILE EXISTING SHIPS CAN BE USED TO TRANSPORT MORE THAN ON GROUP IN A TURN (REFLECTING THE MONTH A TURN REPRESENTS) IT CANNOT BE IN TWO PLACES AT ONE TIME. 7/19/00 TO ALL PLAYERS: WE ARE AGAIN SUGGESTING THAT WIZARD AND LEADER INITIALS ARE USED FOR ALL APPLICABLE ENTRIES. THIS IS TO THE PLAYER'S ADVANTAGE AND AT SOME TIME IN THE FUTURE WILL BE REQUIRED. WE POSSESS THE FOLLOWING ARTIFACTS: SHORT STATUS FULL NAME NAME POSSESSOR TYPE PTS SPIES ON RECONNAISSANCE DISCOVERED THE FOLLOWING: WE ISSUED THE FOLLOWING COMMANDS FOR THE TURN JUST COMPLETED: ORDER# A B C D E F G H I J ------ ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- WE ALSO EXECUTED THE FOLLOWING STANDING ORDERS ORDER# A B C D E F G H I J ------ ------- ------- ------- ------- ------- ------- ------- ------- ------- -------