(s10H(s0B&d@(s0S INITIAL SETUP INFORMATION FOR THE: RANGER KINGDOM GAME 1, FIRST CYCLE OF MAGIC GENERAL NOTES: YOU ENJOY A MOBILE, STRONG MILITARY, WHICH IS VERY ADEPT IN A VARIETY OF TERRAINS. IN ADDITION, THEY ARE NOT PARTICULARILY EXPENSIVE TO MAINTAIN. THEY ARE NOT GREAT IN NUMBERS HOWEVER. YOUR MAGIC POTENTIAL IS GOOD, AS ARE YOUR LEADERS, AND TO A LESSER EXTENT, YOUR EMISSARIES. IF YOU CAN MANAGE SOME HOW TO GAIN CONTROL OF A REGION FAIRLY EARLY, YOUR KINGDOM WILL HAVE MUCH POWER THROUGHOUT THE LATER STAGES. SPECIAL RULES FOR YOUR KINGDOM: DUE TO YOUR TROOPS COURAGEOUS NATURE, YOU MAY EMPLOY A SPECIAL DEFENSIVE ORDER (#119) FOR A GROUP OF UP TO TWO BRIGADES ONLY, CALLED THE THERMOPYLAE STAND. YOUR BRIGADE WILL FIGHT TO THE LAST MAN AND AT 150% OF THEIR NORMAL ABILITY. USE IN PLACE OF ORDER #120 ON THE TURN INPUT SHEET. (s10H(s0B&d@(s0S YOUR FIRST GROUP BEGINS AS YOUR MOST POWERFUL AND IMPORTANT GROUP. IN ADDITION, SHOULD YOU EARN YOUR ESO OR QUALIFY FOR AN APPEAL TO THE GODS (EPIC GAME ONLY) THERE ARE POSSIBLE AWARDS THAT ONLY GO INTO YOUR FIRST GROUP (SEE GENERAL RULES). (s12H(s0B&d@(s0S SECRET VICTORY CONDITION: YOU SHOULD MAKE A CONSCIOUS EFFORT TO KEEP THIS BIT OF INFORMATION SECRET: WIN BY CONTROLLING AT LEAST THREE REGIONS, THREE ARTIFACTS, HAVING AN INFLUENCE OF AT LEAST 18, AND AN AGENT/FANATIC OF LEVEL-7 OR HIGHER. (s10H(s0B&d@(s0STEAM VICTORY CONDITION: IN THIS ALAMAZE SCENARIO, THE FIRST CYCLE OF MAGIC, THERE ARE NO TEAM VICTORIES. THE CAMPAIGN MAY BE WON BY ONE KINGDOM ONLY, EITHER THROUGH THE INDIVIDUAL VICTORY CONDITION OR THE STANDARD VICTORY CONDITION. NONETHELESS, THERE WILL BE AMPLE REASONS TO GATHER FRIENDS AND ALLIES. *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. (s10H(s0B&d@(s0STYPE CODE DESCRIPTION Major 1698 THE KING IS AN ATHIEST. Minor 2135 THE QUEEN IS PSYCHOPATHIC. Minor 2583 THE QUEEN IS A PATHOLOGICAL LIAR. (s10H(s0B&d@(s0S RANGER GROUP DOSSIER: (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ EACH RANGER FULL STRENGTH BRIGADE CONSISTS OF THE FOLLOWING TROOPS: INFANTRY CALVERY ARCHERS 200 LIGHT INFANTRY 200 LIGHT CAVALRY 0 SKIRMISHERS 400 MEDIUM INFANTRY 100 MEDIUM CAVALRY 200 BOWMEN 0 HEAVY INFANTRY 0 HEAVY CAVALRY 100 EXPERT ARCHERS 400 GUARDS INFANTRY 200 ELITE CAVALRY 0 HORSE ARCHERS EACH BRIGADE OF RECRUITED TROOPS (RECRUITS OR VETERANS) CONSISTS OF: 1000 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 800 MEDIUM INFANTRY 100 MEDIUM CAVALRY 100 BOWMEN 0 HEAVY INFANTRY 0 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ TERRAIN COMBAT ADJUSTMENT: MOVEMENT TERRAIN TYPE: POINT COST RANGER VETERANS RECRUITS PLAINS 3.5 0% 0% -25% FOREST 5.0 10% 0% -25% MOUNTAINS 8.0 10% 0% -25% DESERT 6.0 10% 0% -25% MARSH 6.0 0% 0% -25% SEA 5.0 * * * Vs. POP CENTERS * 5% 0% -25% NOTE: VETERANS AND RECRUITS FIGHT WITH THE SAME VALUES IN ALL KINGDOMS. THEY MOVE ACCORDING TO THE KINGDOM'S MOVEMENT TABLE. THEY CONSUME FOOD AND GOLD AT THE SAME RATE AS THE KINGDOM-NAMED BRIGADES. GROUPS AT SEA FIGHT ACCORDING TO FLEET NUMBERS AND QUALITY IN THAT SEA. (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ RESOURCE CONSUMPTION ** REINFORCEMENT SCHEDULE: PER BRIGADE: ** _________________________** ** TURN # BRIGADES ** FOOD 2200 ** 5 1 ** 10 2 GOLD 2200 ** 15 1 ** 20 1 ** ** ** ** ** (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ MAGIC POTENTIAL: MAXIMUM ASSURED POWER LEVEL ATTAINABLE- 5 GOLD UNIT COST PER RESEARCH LEVEL- 8000 (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ RANGER SUBJECTIVE EVALUATIONS: IN SIMPLE TERMS, THE FOLLOWING SUMMARIZE OUR RELATIVE ABILITIES COMPARED TO ALL THE OTHER KINGDOMS WHICH MAY BE ACTIVE IN ALAMAZE. ALL KINGDOMS OBTAIN AN "AVERAGE" RATING ACROSS ALL CRITERIA COMBINED: OUR INFLUENCE AND POLITICAL STRENGTH IS CONSIDERED TO BE BELOW AVERAGE. THE KINGDOM'S ABILITIES REGARDING ESPIONAGE ARE REGARDED AS GOOD. OUR MAGICAL TALENT AND POTENTIAL ARE GOOD. INITIAL GOLD PRODUCTION IS AVERAGE. INITIAL FOOD PRODUCTION IS VERY GOOD. OUR BEGINNING TERRITORIAL POSITION IS CONSIDERED AVERAGE. OUR TROOPS ARE ACTUALLY OF VERY GOOD QUALITY. OUR ARMY NUMBERS ARE CONSIDERED TO BE BELOW AVERAGE. OUR MILITARY LEADERS ARE SEEN AS VERY GOOD. OUR TROOPS MOVEMENT CAPABILITIES ARE CONSIDERED VERY GOOD. OUR FLEET SIZE ACROSS ALL FOUR SEAS IS POOR, WITH GOOD NAVAL QUALITY. OUR INITIAL REGIONAL REACTION LEVELS ARE VERY GOOD RELATIVE TO OTHER KINGDOMS. OUR SECRET VICTORY CONDITION HAS BELOW AVERAGE POTENTIAL COMPARED TO OTHERS. THE INTANGIBLES SUCH AS SPECIAL RULES FOR OUR KINGDOM ARE SEEN AS AVERAGE. PLAN WELL YOUR STRATEGY, O KING, AND LONG MAY YOU REIGN!