(s10H(s0B&d@(s0S INITIAL SETUP INFORMATION FOR THE: PALADIN KINGDOM GAME 1, FIRST CYCLE OF MAGIC GENERAL NOTES: YOUR KINGDOM ENJOYS MANY STRONG POINTS. NOT LEAST OF THESE ARE YOUR TROOPS AND THE HEROES THAT COMMAND THEM. THEY SHOULD PROVE TO BE THE ENVY OF THE OTHER KINGS. YOUR POLITICAL EMISSARIES ARE STRONG. CONSIDER RAISING YOUR INFLUENCE AND ENAMORING REGIONS INORDER TO USE THEM TO FULL ADVANTAGE. CARE IS NEEDED HOWEVER, AS YOUR POSITION IN THE CENTER MAY BE VULNERABLE TO ATTACK FROM MANY SIDE SPECIAL RULES FOR YOUR KINGDOM: DUE TO YOUR TROOPS COURAGEOUS NATURE, YOU MAY EMPLOY A SPECIAL DEFENSIVE ORDER (#119) FOR A GROUP WITH UP TO TWO BRIGADES, CALLED THE THERMOPYLAE STAND. YOUR BRIGADE WILL FIGHT TO THE LAST MAN AND AT 135% OF THEIR NORMAL DEFENSIVE CAPABILITY. USE IN PLACE OF ORDER #120 ON YOUR TURN INPUT SHEET. (s10H(s0B&d@(s0S YOUR FIRST GROUP BEGINS AS YOUR MOST POWERFUL AND IMPORTANT GROUP. IN ADDITION, SHOULD YOU EARN YOUR ESO OR QUALIFY FOR AN APPEAL TO THE GODS (EPIC GAME ONLY) THERE ARE POSSIBLE AWARDS THAT ONLY GO INTO YOUR FIRST GROUP (SEE GENERAL RULES). (s12H(s0B&d@(s0S SECRET VICTORY CONDITION: YOU SHOULD MAKE A CONSCIOUS EFFORT TO KEEP THIS BIT OF INFORMATION SECRET: WIN BY CONTROLLING A MINIMUM OF 3 REGIONS AND FOUR CITIES, HAVING AN INFLUENCE OF AT LEAST 20, OWNING THREE OR MORE ARTIFACTS, AND HAVING AN AGENT/FANATIC OF LEVEL-7 OR HIGHER. (s10H(s0B&d@(s0STEAM VICTORY CONDITION: IN THIS ALAMAZE SCENARIO, THE FIRST CYCLE OF MAGIC, THERE ARE NO TEAM VICTORIES. THE CAMPAIGN MAY BE WON BY ONE KINGDOM ONLY, EITHER THROUGH THE INDIVIDUAL VICTORY CONDITION OR THE STANDARD VICTORY CONDITION. NONETHELESS, THERE WILL BE AMPLE REASONS TO GATHER FRIENDS AND ALLIES. *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. (s10H(s0B&d@(s0STYPE CODE DESCRIPTION Major 1169 THE KING IS PSYCHITSOPHRENIC. Minor 1364 THE KING HAS HYDROPHOBIA: HE IS TERRIFIED OF WATER- ESPECIALLY THE SEA. (s10H(s0B&d@(s0S PALADIN GROUP DOSSIER: (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ EACH PALADIN FULL STRENGTH BRIGADE CONSISTS OF THE FOLLOWING TROOPS: INFANTRY CALVERY ARCHERS 0 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 500 MEDIUM INFANTRY 300 MEDIUM CAVALRY 200 BOWMEN 400 HEAVY INFANTRY 300 HEAVY CAVALRY 0 EXPERT ARCHERS 300 GUARDS INFANTRY 100 ELITE CAVALRY 0 HORSE ARCHERS EACH BRIGADE OF RECRUITED TROOPS (RECRUITS OR VETERANS) CONSISTS OF: 1000 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 800 MEDIUM INFANTRY 100 MEDIUM CAVALRY 100 BOWMEN 0 HEAVY INFANTRY 0 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ TERRAIN COMBAT ADJUSTMENT: MOVEMENT TERRAIN TYPE: POINT COST PALADIN VETERANS RECRUITS PLAINS 5.0 10% 0% -25% FOREST 8.0 0% 0% -25% MOUNTAINS 9.0 -10% 0% -25% DESERT 8.0 0% 0% -25% MARSH 8.0 0% 0% -25% SEA 5.0 * * * Vs. POP CENTERS * 10% 0% -25% NOTE: VETERANS AND RECRUITS FIGHT WITH THE SAME VALUES IN ALL KINGDOMS. THEY MOVE ACCORDING TO THE KINGDOM'S MOVEMENT TABLE. THEY CONSUME FOOD AND GOLD AT THE SAME RATE AS THE KINGDOM-NAMED BRIGADES. GROUPS AT SEA FIGHT ACCORDING TO FLEET NUMBERS AND QUALITY IN THAT SEA. (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ RESOURCE CONSUMPTION ** REINFORCEMENT SCHEDULE: PER BRIGADE: ** _________________________** ** TURN # BRIGADES ** FOOD 2700 ** 5 1 ** 10 2 GOLD 3700 ** 15 1 ** 20 1 ** ** ** ** ** (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ MAGIC POTENTIAL: MAXIMUM ASSURED POWER LEVEL ATTAINABLE- 3 GOLD UNIT COST PER RESEARCH LEVEL- 9000 (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ PALADIN SUBJECTIVE EVALUATIONS: IN SIMPLE TERMS, THE FOLLOWING SUMMARIZE OUR RELATIVE ABILITIES COMPARED TO ALL THE OTHER KINGDOMS WHICH MAY BE ACTIVE IN ALAMAZE. ALL KINGDOMS OBTAIN AN "AVERAGE" RATING ACROSS ALL CRITERIA COMBINED: OUR INFLUENCE AND POLITICAL STRENGTH IS CONSIDERED TO BE BELOW AVERAGE. THE KINGDOM'S ABILITIES REGARDING ESPIONAGE ARE REGARDED AS VERY GOOD. OUR MAGICAL TALENT AND POTENTIAL ARE GOOD. INITIAL GOLD PRODUCTION IS AVERAGE. INITIAL FOOD PRODUCTION IS VERY GOOD. OUR BEGINNING TERRITORIAL POSITION IS CONSIDERED POOR. OUR TROOPS ARE ACTUALLY OF GOOD QUALITY. OUR ARMY NUMBERS ARE CONSIDERED TO BE BELOW AVERAGE. OUR MILITARY LEADERS ARE SEEN AS VERY GOOD. OUR TROOPS MOVEMENT CAPABILITIES ARE CONSIDERED VERY GOOD. OUR FLEET SIZE ACROSS ALL FOUR SEAS IS GOOD, WITH GOOD NAVAL QUALITY. OUR INITIAL REGIONAL REACTION LEVELS ARE VERY GOOD RELATIVE TO OTHER KINGDOMS. OUR SECRET VICTORY CONDITION HAS BELOW AVERAGE POTENTIAL COMPARED TO OTHERS. THE INTANGIBLES SUCH AS SPECIAL RULES FOR OUR KINGDOM ARE SEEN AS AVERAGE. PLAN WELL YOUR STRATEGY, O KING, AND LONG MAY YOU REIGN!