(s10H(s0B&d@(s0S INITIAL SETUP INFORMATION FOR THE: ELVEN KINGDOM GAME 1, FIRST CYCLE OF MAGIC GENERAL NOTES: YOUR STARTING POSITION IS GOOD IN THAT YOU CONTROL A CITY AND YOU SHOULD GAIN CONTROL OF OAKENDELL EARLY ON. IN ADDITION YOUR TROOPS ARE ABOVE AVERAGE IN STRENGTH, YOUR EMISSARIES ARE POWERFUL AND MOST REGIONS ARE SOMEWHAT RECEPTIVE TO YOUR PRESENSE. YOUR MAGIC POTENTIAL IS QUITE GOOD, AS ARE YOUR MILITARY LEADERS. SPECIAL RULES FOR YOUR KINGDOM: (s10H(s0B&d@(s0S YOUR FIRST GROUP BEGINS AS YOUR MOST POWERFUL AND IMPORTANT GROUP. IN ADDITION, SHOULD YOU EARN YOUR ESO OR QUALIFY FOR AN APPEAL TO THE GODS (EPIC GAME ONLY) THERE ARE POSSIBLE AWARDS THAT ONLY GO INTO YOUR FIRST GROUP (SEE GENERAL RULES). (s12H(s0B&d@(s0S YOUR KINGDOM IS IN POSSESSION OF PALANTIR ARBALIA CODE NAME (23816). THE PALANTIR ALLOWS A KING TO VIEW AN AREA AS IF AN AGENT WERE LOCATED THERE: USE ORDER #972, PUT SHORT NAME IN COL. A, AREA TO BE VIEWED IN COLUMN B. SECRET VICTORY CONDITION: YOU SHOULD MAKE A CONSCIOUS EFFORT TO KEEP THIS BIT OF INFORMATION SECRET: WIN BY CONTROLLING 3 REGIONS AND ALL THREE FOREST CITIES, WITH THE KING'S INFLUENCE AT A LEVEL OF 20 OR MORE. (s10H(s0B&d@(s0STEAM VICTORY CONDITION: IN THIS ALAMAZE SCENARIO, THE FIRST CYCLE OF MAGIC, THERE ARE NO TEAM VICTORIES. THE CAMPAIGN MAY BE WON BY ONE KINGDOM ONLY, EITHER THROUGH THE INDIVIDUAL VICTORY CONDITION OR THE STANDARD VICTORY CONDITION. NONETHELESS, THERE WILL BE AMPLE REASONS TO GATHER FRIENDS AND ALLIES. *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. (s10H(s0B&d@(s0STYPE CODE DESCRIPTION Minor 6504 THE KING HAS MADE UNDERHANDED DEALINGS TO INCREASE HIS WEALTH. Minor 6972 THE HEIR APPARENT IS ILLEGITIMATE. Major 9306 THE KING IS A WEREWOLF. (s10H(s0B&d@(s0S ELVEN GROUP DOSSIER: (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ EACH ELVEN FULL STRENGTH BRIGADE CONSISTS OF THE FOLLOWING TROOPS: INFANTRY CALVERY ARCHERS 400 LIGHT INFANTRY 100 LIGHT CAVALRY 0 SKIRMISHERS 500 MEDIUM INFANTRY 100 MEDIUM CAVALRY 300 BOWMEN 0 HEAVY INFANTRY 0 HEAVY CAVALRY 200 EXPERT ARCHERS 100 GUARDS INFANTRY 100 ELITE CAVALRY 100 HORSE ARCHERS EACH BRIGADE OF RECRUITED TROOPS (RECRUITS OR VETERANS) CONSISTS OF: 1000 LIGHT INFANTRY 0 LIGHT CAVALRY 0 SKIRMISHERS 800 MEDIUM INFANTRY 100 MEDIUM CAVALRY 100 BOWMEN 0 HEAVY INFANTRY 0 HEAVY CAVALRY 0 EXPERT ARCHERS 0 GUARDS INFANTRY 0 ELITE CAVALRY 0 HORSE ARCHERS (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ TERRAIN COMBAT ADJUSTMENT: MOVEMENT TERRAIN TYPE: POINT COST ELVEN VETERANS RECRUITS PLAINS 4.0 0% 0% -25% FOREST 4.0 25% 0% -25% MOUNTAINS 9.0 -10% 0% -25% DESERT 8.0 -10% 0% -25% MARSH 8.0 -10% 0% -25% SEA 5.0 * * * Vs. POP CENTERS * 0% 0% -25% NOTE: VETERANS AND RECRUITS FIGHT WITH THE SAME VALUES IN ALL KINGDOMS. THEY MOVE ACCORDING TO THE KINGDOM'S MOVEMENT TABLE. THEY CONSUME FOOD AND GOLD AT THE SAME RATE AS THE KINGDOM-NAMED BRIGADES. GROUPS AT SEA FIGHT ACCORDING TO FLEET NUMBERS AND QUALITY IN THAT SEA. (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ RESOURCE CONSUMPTION ** REINFORCEMENT SCHEDULE: PER BRIGADE: ** _________________________** ** TURN # BRIGADES ** FOOD 1900 ** 5 1 ** 10 1 GOLD 2700 ** 15 1 ** 20 1 ** ** ** ** ** (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ MAGIC POTENTIAL: MAXIMUM ASSURED POWER LEVEL ATTAINABLE- 6 GOLD UNIT COST PER RESEARCH LEVEL- 8000 (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ELVEN SUBJECTIVE EVALUATIONS: IN SIMPLE TERMS, THE FOLLOWING SUMMARIZE OUR RELATIVE ABILITIES COMPARED TO ALL THE OTHER KINGDOMS WHICH MAY BE ACTIVE IN ALAMAZE. ALL KINGDOMS OBTAIN AN "AVERAGE" RATING ACROSS ALL CRITERIA COMBINED: OUR INFLUENCE AND POLITICAL STRENGTH IS CONSIDERED TO BE VERY GOOD. THE KINGDOM'S ABILITIES REGARDING ESPIONAGE ARE REGARDED AS BELOW AVERAGE. OUR MAGICAL TALENT AND POTENTIAL ARE GOOD. INITIAL GOLD PRODUCTION IS AVERAGE. INITIAL FOOD PRODUCTION IS GOOD. OUR BEGINNING TERRITORIAL POSITION IS CONSIDERED EXCELLENT. OUR TROOPS ARE ACTUALLY OF GOOD QUALITY. OUR ARMY NUMBERS ARE CONSIDERED TO BE AVERAGE. OUR MILITARY LEADERS ARE SEEN AS VERY GOOD. OUR TROOPS MOVEMENT CAPABILITIES ARE CONSIDERED GOOD. OUR FLEET SIZE ACROSS ALL FOUR SEAS IS GOOD, WITH GOOD NAVAL QUALITY. OUR INITIAL REGIONAL REACTION LEVELS ARE GOOD RELATIVE TO OTHER KINGDOMS. OUR SECRET VICTORY CONDITION HAS POOR POTENTIAL COMPARED TO OTHERS. THE INTANGIBLES SUCH AS SPECIAL RULES FOR OUR KINGDOM ARE SEEN AS GOOD. PLAN WELL YOUR STRATEGY, O KING, AND LONG MAY YOU REIGN!