(s10H(s0B&d@(s0S INITIAL SETUP INFORMATION FOR THE: DRAGON KINGDOM GAME 1, FIRST CYCLE OF MAGIC GENERAL NOTES: YOUR POSITION IS EXTRAORDINARILY DIFFERENT FROM ALL OTHERS. YOUR POWER OF FLIGHT GIVES YOU GREAT MOBILITY. YOUR MAGIC POTENTIAL IS GOOD, AND YOU HAVE NO NEED FOR SEAPOWER SO NO GOLD NEED BE SPENT DEVELOPING IT. YOUR DISADVANTAGES ARE YOUR RELATIVELY FEW NUMBERS AND SCANT REINFORCEMENTS, GENERALLY LOW REGIONAL REACTION LEVELS, AND ONLY FAIR QUALITY POLITICAL EMISSARIES. MOST KINGS WILL FEAR STIRRING YOUR WRATH, WHICH WORKS TO YOUR FAVOR. SPECIAL RULES FOR YOUR KINGDOM: YOU MAY NOT RECRUIT NON-WINGED TROOPS. YOU MAY HOWEVER, RECRUIT WINGBEASTS (VERY LARGE, FLYING PREDATORY MAMMALS) WHEN IN A MOUNTAIN AREA, BY USING ORDER #565: RECRUIT WINGBEASTS. ONE BRIGADE WILL BE RECRUITED PER ISSUANCE OF THE ORDER. YOU MAY ONLY RECRUIT 3 WINGBEAST BRIGADES PER GROUP AT ANY TIME, AND NO GROUP MAY CONTAIN WINGBEASTS WHICH DOES NOT INCLUDE AT LEAST ONE BRIGADE OF DRAGONS. JUST PUT THE GROUP I.D. IN "A" TO USE THIS ORDER. YOU MAY NOT USE ORDER #140: INV. UNUSUAL SIGHTING (DRAGONS ARE TOO BIG TO ENTER AREAS INVOLVED THEREIN) AND YOU MAY NOT UTILIZE ANY COMBAT ARTIFACT WITH EFFECT. (ALTHOUGH THEY MAY BE TRADED). DRAGONS AND WINGBEASTS ARE INTELLIGENT: THEY DEMAND FOOD/GOLD AS DO HUMAN TROOPS. WINGBEASTS (WB) COST 12,000 GOLD PER BRIGADE TO RECRUIT. YOU MAY COMBINE OR TRANSFER IN ORDER TO HAVE MORE WB IN A GROUP. THE MAXIMUM NUMBER OF AREAS ANY GROUP CAN MOVE IS 8: ANY AREAS SHOWN ON THE INPUT SHEET BEYOND THE FIRST 8 WILL BE IGNORED. USE ORDER #720 TO CROSS WATER BUT CANNOT STOP ON A WATER SQUARE. (s10H(s0B&d@(s0S YOUR FIRST GROUP BEGINS AS YOUR MOST POWERFUL AND IMPORTANT GROUP. IN ADDITION, SHOULD YOU EARN YOUR ESO OR QUALIFY FOR AN APPEAL TO THE GODS (EPIC GAME ONLY) THERE ARE POSSIBLE AWARDS THAT ONLY GO INTO YOUR FIRST GROUP (SEE GENERAL RULES). (s12H(s0B&d@(s0S SECRET VICTORY CONDITION: YOU SHOULD MAKE A CONSCIOUS EFFORT TO KEEP THIS BIT OF INFORMATION SECRET: WIN BY CONTROLLING FOUR CITIES, TWO REGIONS, AND BEING SUBSTANTIAL IN AT LEAST ONE ADDITIONAL REGION, HAVING AN INFLUENCE OF 18 OR GREATER, POSSESSING THREE OR MORE PRISONERS, AND AT LEAST TWO EMISSARIES OF DUKE/DUCHESS RANK OR HIGHER (NOT INCLUDING YOUR KING/QUEEN/REGENT). (s10H(s0B&d@(s0STEAM VICTORY CONDITION: IN THIS ALAMAZE SCENARIO, THE FIRST CYCLE OF MAGIC, THERE ARE NO TEAM VICTORIES. THE CAMPAIGN MAY BE WON BY ONE KINGDOM ONLY, EITHER THROUGH THE INDIVIDUAL VICTORY CONDITION OR THE STANDARD VICTORY CONDITION. NONETHELESS, THERE WILL BE AMPLE REASONS TO GATHER FRIENDS AND ALLIES. *** SKELETONS *** The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions. (s10H(s0B&d@(s0STYPE CODE DESCRIPTION Major 2499 THE KING HAS ADDED TO HIS PERSONAL TREASURY THROUGH FOUL PLAY. Minor 5466 THE KING HAS ZOOPHOBIA: HE FEARS ALL ANIMALS. Minor 7794 THE KING SECRETLY AIDED A DECLARED ENEMY TWENTY YEARS AGO. (s10H(s0B&d@(s0S DRAGON GROUP DOSSIER: (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ EACH DRAGON FULL STRENGTH BRIGADE CONSISTS OF THE FOLLOWING TROOPS: INFANTRY CALVERY ARCHERS 510 INFANTRY 680 CAVALRY 510 ARCHERS EACH BRIGADE OF WINGED BEASTS CONSISTS OF: 1280 INFANTRY 160 CAVALRY 160 ARCHERS TERRAIN COMBAT ADJUSTMENT: MOVEMENT TERRAIN TYPE: POINT COST DRAGON VETERANS RECRUITS PLAINS 2.5 5% 0% -25% FOREST 2.5 -15% 0% -25% MOUNTAINS 4.0 -5% 0% -25% DESERT 2.5 0% 0% -25% MARSH 2.5 0% 0% -25% SEA 2.5 * * * Vs. POP CENTERS * 15% 0% -25% NOTE: VETERANS AND RECRUITS FIGHT WITH THE SAME VALUES IN ALL KINGDOMS. THEY MOVE ACCORDING TO THE KINGDOM'S MOVEMENT TABLE. THEY CONSUME FOOD AND GOLD AT THE SAME RATE AS THE KINGDOM-NAMED BRIGADES. GROUPS AT SEA FIGHT ACCORDING TO FLEET NUMBERS AND QUALITY IN THAT SEA. (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ RESOURCE CONSUMPTION ** REINFORCEMENT SCHEDULE: PER BRIGADE: ** _________________________** ** TURN # BRIGADES ** FOOD 2600 ** 5 2 ** 10 2 GOLD 2600 ** 15 1 ** 20 1 ** ** ** ** ** (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ MAGIC POTENTIAL: MAXIMUM ASSURED POWER LEVEL ATTAINABLE- 3 GOLD UNIT COST PER RESEARCH LEVEL- 9000 (s12H(s0B&d@(s0SÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ DRAGON SUBJECTIVE EVALUATIONS: IN SIMPLE TERMS, THE FOLLOWING SUMMARIZE OUR RELATIVE ABILITIES COMPARED TO ALL THE OTHER KINGDOMS WHICH MAY BE ACTIVE IN ALAMAZE. ALL KINGDOMS OBTAIN AN "AVERAGE" RATING ACROSS ALL CRITERIA COMBINED: OUR INFLUENCE AND POLITICAL STRENGTH IS CONSIDERED TO BE AVERAGE. THE KINGDOM'S ABILITIES REGARDING ESPIONAGE ARE REGARDED AS AVERAGE. OUR MAGICAL TALENT AND POTENTIAL ARE AVERAGE. INITIAL GOLD PRODUCTION IS AVERAGE. INITIAL FOOD PRODUCTION IS AVERAGE. OUR BEGINNING TERRITORIAL POSITION IS CONSIDERED BELOW AVERAGE. OUR TROOPS ARE ACTUALLY OF VERY GOOD QUALITY. OUR ARMY NUMBERS ARE CONSIDERED TO BE POOR. OUR MILITARY LEADERS ARE SEEN AS BELOW AVERAGE. OUR TROOPS MOVEMENT CAPABILITIES ARE CONSIDERED EXCELLENT. OUR FLEET SIZE ACROSS ALL FOUR SEAS IS VERY POOR, WITH AVERAGE NAVAL QUALITY. OUR INITIAL REGIONAL REACTION LEVELS ARE VERY POOR RELATIVE TO OTHER KINGDOMS. OUR SECRET VICTORY CONDITION HAS VERY GOOD POTENTIAL COMPARED TO OTHERS. THE INTANGIBLES SUCH AS SPECIAL RULES FOR OUR KINGDOM ARE SEEN AS EXCELLENT. PLAN WELL YOUR STRATEGY, O KING, AND LONG MAY YOU REIGN!